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Enhanced subpixel morphological antialiasing, or SMAA, is an image-based GPU-based implementation of MLAA developed by Universidad de Zaragoza and Crytek.
https://en.m.wikipedia.org/wiki/Morphological_antialiasing
Edit: At least this year. https://steamcommunity.com/app/252950/discussions/search/?q=smaa&gidforum=598198356162099439&include_deleted=true&sort=time
Do you see a difference in your game?
Everything is jittery in the distance, even in 2K resolution, making things hard to "read".
For some reason, anti aliasing is very poor in this game and I don't understand why, especially after seeing how good a proper anti aliasing can be, even in 10+ years old games…
(for instance, everything is SO SMOOTH in Half Life 2).
There's 5/6 different AA settings in the options, but only FXAA set on High barely affects the aliasing by making the image blurry (it looks like a blur filter over the messy aliased image, it's even worse).
Every other setting doesn't affect at all the image, I took screenshots of those settings and not a single pixel is different between each images, they are 100% the same, meaning the AA settings aren't working at all… How is that possible?
Adding new graphics options isn't a high priority since it can affect the games performance too much.