Rocket League

Rocket League

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maulik Mar 15, 2020 @ 4:37am
What is this new SMAA anti aliasing option?
So I just booted into the game after a while and I noticed that theres a new (I think) anti aliasing option called SMAA. Is this related to the new DX11 update? Is this anti aliasing better than MLAA?
Last edited by maulik; Mar 15, 2020 @ 4:52am
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Showing 1-15 of 17 comments
quickER 🛠 Mar 15, 2020 @ 4:51am 
I guess enhanced MLAA according to Wikipedia:

Enhanced subpixel morphological antialiasing, or SMAA, is an image-based GPU-based implementation of MLAA developed by Universidad de Zaragoza and Crytek.
https://en.m.wikipedia.org/wiki/Morphological_antialiasing
Last edited by quickER 🛠; Mar 15, 2020 @ 4:52am
maulik Mar 15, 2020 @ 4:52am 
Originally posted by quickER:
I guess enhanced MLAA according to Wikipedia:
Enhanced subpixel morphological antialiasing, or SMAA, is an image-based GPU-based implementation of MLAA developed by Universidad de Zaragoza and Crytek.
https://en.m.wikipedia.org/wiki/Morphological_antialiasing
Cool! Looks really crisp for me, I'm surprised no one is talking about it.
quickER 🛠 Mar 15, 2020 @ 4:53am 
Last edited by quickER 🛠; Mar 15, 2020 @ 4:57am
maulik Mar 15, 2020 @ 5:21am 
Originally posted by bakphooN:
Originally posted by quickER:
I guess enhanced MLAA according to Wikipedia:
Enhanced subpixel morphological antialiasing, or SMAA, is an image-based GPU-based implementation of MLAA developed by Universidad de Zaragoza and Crytek.
https://en.m.wikipedia.org/wiki/Morphological_antialiasing
Cool! Looks really crisp for me, I'm surprised no one is talking about it.
Scrap that actually. It was placebo, I forgot I had MSAA on from my config files. MLAA and SMAA don't seem to be working right now, only FXAA. I don't know why they added the option if it isn't working?
quickER 🛠 Mar 15, 2020 @ 5:25am 
Oh, and are you using Dx11 or dx9 version?
maulik Mar 15, 2020 @ 5:26am 
Originally posted by quickER:
Oh, and are you using Dx11 or dx9 version?
Tried both. Don't see a difference, I don't know why. Some guy on Reddit was also saying that MLAA and SMAA aren't working for him.

Do you see a difference in your game?
quickER 🛠 Mar 15, 2020 @ 5:36am 
I'm on mobile right now, maybe later I try if I won't forget :steamhappy:
Binq Apr 13, 2020 @ 9:08am 
Originally posted by Sir Lurkalot:
Btw, none of the AA options work unless "Render Quality" is set to Quality or higher.
none of the antialiasing settings work at all, no matter what, except for FXAA which is hot garbage.
maulik Apr 13, 2020 @ 10:16am 
Originally posted by Capzor:
Originally posted by Sir Lurkalot:
Btw, none of the AA options work unless "Render Quality" is set to Quality or higher.
none of the antialiasing settings work at all, no matter what, except for FXAA which is hot garbage.
Exactly.
GrunzJr Apr 13, 2020 @ 1:44pm 
Don't use SMAA, FXAA is more than enough, especially for this game.
Zäa Apr 18, 2020 @ 2:51am 
So I was just looking at the Anti Aliasing topics on Steam because even after 1000+ hours of playing RL, aliasing is still a problem for me.
Everything is jittery in the distance, even in 2K resolution, making things hard to "read".


For some reason, anti aliasing is very poor in this game and I don't understand why, especially after seeing how good a proper anti aliasing can be, even in 10+ years old games…
(for instance, everything is SO SMOOTH in Half Life 2).

There's 5/6 different AA settings in the options, but only FXAA set on High barely affects the aliasing by making the image blurry (it looks like a blur filter over the messy aliased image, it's even worse).

Every other setting doesn't affect at all the image, I took screenshots of those settings and not a single pixel is different between each images, they are 100% the same, meaning the AA settings aren't working at all… How is that possible?
Last edited by Zäa; Apr 19, 2020 @ 4:26am
maulik Apr 18, 2020 @ 5:12am 
Originally posted by Zäa:
So I was just looking at the Anti Aliasing topics on Steam because even after 1000+ hours of playing RL, aliasing is still a problem for me.
Everything is jittery in the distance, even in 2K resolution, making things hard to "read".


For some reason, anti aliasing is very poor in this game and I don't understand why, especially after seeing how good a proper anti aliasing can be, even in 10+ years old games…
(for instance, everything is SO SMOOTH in Half Life 2).

There's 5/6 different AA settings in the options, but only FXAA set on High barely affects the aliasing by making the image blurry (it looks like a blur filter over the messy aliased image, it's even worse).

Every other setting doesn't affect at all the image, I took screenshots of those settings and not a single pixel if different between each images… How is that possible?
Same.. can barely notice a difference
Dżemik May 3, 2020 @ 2:11pm 
So, any fix for that?
Volodesi May 3, 2020 @ 11:28pm 
The new AA option that was added with DX11 update doesn't work. Was reported the day it was added.

Adding new graphics options isn't a high priority since it can affect the games performance too much.
CactousMan May 12, 2020 @ 2:43pm 
Same here. It shouldn't be hard for developers to notice and fix it ¬¬ :steamfacepalm:
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Date Posted: Mar 15, 2020 @ 4:37am
Posts: 17