安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
I've got for example: right rear button to look backwards with L3 that I don't use for anything else. Triangle is free to, so I use that for left rear button to airrol left or right to freestyle.
The Nacon Revolution Pro 2 u can optimize to connect and download the add-on to bind them as u want. Sadly u can't bind like letters or random signs though.
Edit: so yes, u can rebind them in the Rocket League settings.
Ok so they have to be buttons already on the controller. I'm looking for a way to get more buttons than on a standard controller. I currently have every button on my controller bound to something and some buttons have 2 things bound. I wanted to have everything on a separate input but it's looking like that might not be possible and it seems like back buttons aren't really going to be as reliable as front buttons for important inputs anyway. I was very disappointed with the Elite controller. Maybe I'll just stick with an xbox controller and keep replacing it every few months when I get stick drift
Listen. Rocket League can accept input from both the controller and the keyboard at the same time. You can use a program such as joy2key to make a controller button register as a keyboard button. You are STILL playing with the controller, but when you press the paddle, the game will see it as a keyboard key rather than a controller button.
For example, I make left paddle register as the keyboard letter "L". I then go to Rocket League and bind Air Roll Left to keyboard "L". Now I can air roll left using the left paddle. I don't need to use the actual keyboard.
reWASD is another program people use for the Xbox Elite controllers to turn the paddles into new, extra buttons (by mapping them to keyboard keys).
Sad man, quality control is garbage. I use an elite controller and had to deploy my novice soldering skills to replace a drifting Left stick like 6 months after I bought it. The paddles are solid on mine though man, I use mine for boost/sprint game depending, and in FPS games I use both left side paddles for like sprint and jump. I can't go back to non paddle Rocket League.
Sure but you're still limited to the total number of buttons of an Xinput device. You're not gaining additional buttons by switching the input to Direct Input.
OP, STEAM controller is excellent. It's really good for FPS games too, has back paddles. Gyro & accelerometer like PS4 controller. And combines Direct Input & Xinput on the same controller. I'd also look into the Astro CT4 I think it's called, but it's pricey and may not escape the quality control issues.
Thanks for the tip!
My Elite Series 2 has turned out to be the worst of all worlds: heavy, uncomfortable to use, a complete failure for Bluetooth connection. But if I can at least do something more useful with the rear paddles, it won't end up being a waste
Wait what? I overlooked that statement. Is this true?
That's not what it does. The controller is still XInput. The extra buttons become keyboard keys. In other words, the controller is a mix of XInput and keyboard inputs.