Rocket League

Rocket League

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Beat_Bot Jun 2, 2020 @ 4:07am
Have tradable credits > Buy some credits > all become on trade ban
Totally makes sense .
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Showing 1-11 of 11 comments
quickER 🛠 Jun 2, 2020 @ 10:27am 
"Why do I have to wait 3 days to trade my Credits?
Trade Holds are a security feature used to deter fraud in Rocket League.

After purchase, a 72-hour (3 days) Trade Hold will be placed on all Credits in your account.

During the Trade Hold you will not be able to trade the following:

All Credits in your account
Items built from Blueprints with Credits during the Trade Hold
Items from Pro Tiers of Rocket Pass purchased with Credits during the Trade Hold
When the Trade Hold is done all the above Items become tradable.

Note: If you are a new player this trade hold may be longer. Trade holds will not be lifted under any circumstance."
https://support.rocketleague.com/hc/en-us/articles/360015609674-Why-do-I-have-to-wait-3-days-to-trade-my-Credits-
TommyEV Jun 2, 2020 @ 5:30pm 
Originally posted by xxan:
so, its just an ILLEGAL move, you want to treat EVERYONE like a scaming thief,
and you wonder why i refuse to spend$$ in RL anymore enjoy the thousands of dollars over time YOU WONT be getting from me and mine (war robots? about 120 spent this month alone, what over 100 spent in dreadnought in less then a month? WHAT?? go from buying EVERYTHING almost in game before your changes and HOW much in old loot boxs you no longer get?
oh and BP? so what ALL BP is useless worthless trash not worth 1/2 what YOU THINK they are worth.
so go ahead, continue to treat HONEST players like thiefs, enjoy the loss of income from someone who spends 100's a month on gameing and useless accesories, SO MANY other game companies THANK YOU for that extra income funneled to them from no longer giving you any)
lol stop bragging about how much money you spend on microtransactions.
Beat_Bot Jun 2, 2020 @ 6:23pm 
Originally posted by quickER 🛠:
"Why do I have to wait 3 days to trade my Credits?
Trade Holds are a security feature used to deter fraud in Rocket League.

After purchase, a 72-hour (3 days) Trade Hold will be placed on all Credits in your account.

During the Trade Hold you will not be able to trade the following:

All Credits in your account
Items built from Blueprints with Credits during the Trade Hold
Items from Pro Tiers of Rocket Pass purchased with Credits during the Trade Hold
When the Trade Hold is done all the above Items become tradable.

Note: If you are a new player this trade hold may be longer. Trade holds will not be lifted under any circumstance."
https://support.rocketleague.com/hc/en-us/articles/360015609674-Why-do-I-have-to-wait-3-days-to-trade-my-Credits-
This is not the answer for my question/statement i already know this but thanks.
d.fekt Jun 2, 2020 @ 10:18pm 
Sounds like a glitch to me.
If you have trade-able credits which have already passed the cool-down phase and then you buy more credits, the new credits should be placed into a separate slot in your inventory.

So basically you should have two credit slots, one which are trade-able, and ones which aren't.
At-least that's the way it used to work with keys.
quickER 🛠 Jun 2, 2020 @ 10:48pm 
Originally posted by « wheels »:
Sounds like a glitch to me.
If you have trade-able credits which have already passed the cool-down phase and then you buy more credits, the new credits should be placed into a separate slot in your inventory.

So basically you should have two credit slots, one which are trade-able, and ones which aren't.
At-least that's the way it used to work with keys.
No, it's not bug. I explained it in first post.
Last edited by quickER 🛠; Jun 2, 2020 @ 10:53pm
Beat_Bot Jun 2, 2020 @ 10:50pm 
Originally posted by quickER 🛠:
Originally posted by « wheels »:
Sounds like a glitch to me.
If you have trade-able credits which have already passed the cool-down phase and then you buy more credits, the new credits should be placed into a separate slot in your inventory.

So basically you should have two credit slots, one which are trade-able, and ones which aren't.
At-least that's the way it used to work with keys.
No, it's not bug. I explained it in first post.
Why they do not make it like he explained it just like keys were and having 2 slots ?
quickER 🛠 Jun 2, 2020 @ 10:53pm 
Originally posted by Beat_Bot:
Originally posted by quickER 🛠:
No, it's not bug. I explained it in first post.
Why they do not make it like he explained it just like keys were and having 2 slots ?
"Trade Holds are a security feature used to deter fraud in Rocket League."

In other side you can try :
https://support.rocketleague.com/hc/en-us/articles/360024050613-I-Have-a-Suggestion-or-Feedback
Last edited by quickER 🛠; Jun 2, 2020 @ 10:54pm
Beat_Bot Jun 2, 2020 @ 10:54pm 
Originally posted by quickER 🛠:
Originally posted by Beat_Bot:
Why they do not make it like he explained it just like keys were and having 2 slots ?
Trade Holds are a security feature used to deter fraud in Rocket League.

In other side you can try :
https://support.rocketleague.com/hc/en-us/articles/360024050613-I-Have-a-Suggestion-or-Feedback
Ok thanks hope they hear us out
Lurd (Banned) Jun 3, 2020 @ 12:33am 
Wait hold on.
So that means that if I currently have 10.000 credits, and for some dumb reason I decide to spend some actual money and buy more, ALL my credits get blocked for 3 days?
I'd understand if the new credits were untradable, but ALL of them? What soft boiled egg thought this was a good idea?
Beat_Bot Jun 3, 2020 @ 12:50am 
Originally posted by Mashed Potato Johnson:
Wait hold on.
So that means that if I currently have 10.000 credits, and for some dumb reason I decide to spend some actual money and buy more, ALL my credits get blocked for 3 days?
I'd understand if the new credits were untradable, but ALL of them? What soft boiled egg thought this was a good idea?
Exactly.
d.fekt Jun 5, 2020 @ 12:30pm 
Originally posted by Mashed Potato Johnson:
Wait hold on.
So that means that if I currently have 10.000 credits, and for some dumb reason I decide to spend some actual money and buy more, ALL my credits get blocked for 3 days?
I'd understand if the new credits were untradable, but ALL of them? What soft boiled egg thought this was a good idea?

That's why I said it sounded like a glitch.
I've bought keys in the past, and before, if I had 20 keys that were tradable, and I bought 10 more keys, my inventory would then have two separate groups of keys:
- the 20 tradable keys I already had
- and the 10 new keys which are still trade locked

That's how it worked in the old system. It would make perfect sense for credits to work the exact same way. Strange.
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Date Posted: Jun 2, 2020 @ 4:07am
Posts: 11