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Open Steam
Right-click Rocket League, select Properties
Choose Select Launch Options under the General tab
Paste in -dx9, select OK
Start Rocket League
Win64 is now by default as Directx 11 version.
My controller still works exacly the same.
I didn't have to touch any controller / xc360 things since I set it exacly like I wrote above.
But what I wrote is one method ( if you want to play Win64 / DirectX 11 version )
What quickBR wrote is another method ( if you want to play Win32 / DirectX 9 version )
If you do both - none will work since you putting xc360 into Win64 binaries and then you force the game to use Win32 binaries instead. That will result in not working controller (unless you got xc360 in 32-bit version in Win32 binaries folder)