Rocket League

Rocket League

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Plattenbeau Mar 10, 2020 @ 2:25pm
DirectX 11, AMD GPU and Anti Aliasing
So far i used the AMD settings to get proper Anti Aliasing (Supersampling) in Rocket League. With the new DirectX 11-Client it does not seem to have any effect anymore. The only way to get it working, seems to be fallback mode to DirectX9 (-dx9). Any other experiences or tips?
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Showing 1-7 of 7 comments
TomTheCuban Mar 10, 2020 @ 3:44pm 
Im on AMD too, had to use dx9. i also am on a macbook pro so pretty large grain of salt.
ReindrücKen'ny Mar 21, 2020 @ 10:31am 
same here
Alphanaught Mar 22, 2020 @ 4:44pm 
man... i used AMD and had a terrible fps inconsistency
btw how can i play the game on DX9?
Alphanaught Mar 22, 2020 @ 5:46pm 
Originally posted by HarrazOtame:
man... i used AMD and had a terrible fps inconsistency
btw how can i play the game on DX9?
just found out that 32 bit version of rocket league performs better on my PC
Cotaks Mar 23, 2020 @ 8:47am 
Blaming AMD system while your system is just crap, is funny.
Don't have a single problem with my AMD setup, none at all, everything runs butter smooth.
Last edited by Cotaks; Mar 23, 2020 @ 8:48am
Papa Tony Mar 23, 2020 @ 9:26am 
Other then as you stated ading the -dx9 command to the launch code... Upgrade your pc. Yeah your pc might have been top of the line 5 years ago when you got it, but its time to upgrade the parts or play on -dx9 settings.
ReindrücKen'ny Apr 5, 2020 @ 10:56am 
Amd Radeon Drivers on Vega64

DX9 supersampling ( works ) :

Screenshot dx9

DX11 supersampling ( does not work ) :

Screenshot dx11
Last edited by ReindrücKen'ny; Apr 6, 2020 @ 10:36am
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Date Posted: Mar 10, 2020 @ 2:25pm
Posts: 7