Rocket League

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Deadzones and sensitivity settings
Hello guys. I have some questions about the deadzone and sensitivity settings on Rocket League. Ever since the 1st update when they introduced the controller deadzone,I have set mine to 0.17 and played just fine with it. Recently I discovered the ''new'' deadzone setting (dodge deadzone) and the sensitivity settings (steering and aerial, since I use a ps4 controller for input). Can anyone please specify how do these settings work at higher or lower settings? If you can even post a youtube video explaining these it would be great, since after some research I didnt find anything useful.
Thank you and have a good day, perfect angled shots, calculated passes, freestyle aerial drags and awesome flicks! :steamhappy:
Last edited by Roaring Panda; Feb 8, 2018 @ 12:01pm
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Roaring Panda Feb 8, 2018 @ 2:03pm 
Originally posted by Lenny Biscuits:
If you have Dodge Sensitivity on max, the car will not dodge unless the stick is fully touching the edge of the controller body. Some people like this, or a high setting close to the max, so that they can cut down on accidental backflips when attempting to aerial.

Aerial Sensitivity affects the steering/spinning of the car in midair, so that it responds to the smallest twitches or requires a heavier sweep to perform the same manoeuvre.
Thanks a lot!!
Eddy1991 Feb 8, 2018 @ 4:50pm 
Originally posted by Lenny Biscuits:
If you have Dodge Sensitivity on max, the car will not dodge unless the stick is fully touching the edge of the controller body. Some people like this, or a high setting close to the max, so that they can cut down on accidental backflips when attempting to aerial.

Aerial Sensitivity affects the steering/spinning of the car in midair, so that it responds to the smallest twitches or requires a heavier sweep to perform the same manoeuvre.

+1
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Date Posted: Feb 8, 2018 @ 12:01pm
Posts: 2