Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
we have to deal with it
We finished 4:2. ^^
A few games earlier, I joined a 0:5 game and we finished 1:7 xD.
this is CLEARLY working as intended
This is how joining works. Players join as a spectator, targeting the bot they replace, and after three seconds, they replace them. If the game is ending, there isn't time to join. You'll be in for a fresh game, so this really isn't too different then just starting in a fresh game anyway.
This is how games continue. If you don't explicitly ready up, the match will still start at 0. If someone goes AFK for a while, they won't ready up, the match will start, and they'll be kicked for idling. You can't blame the system for people that don't pay attention.
This is an issue? It found a lobby with enough people to start, and started. Then it filled in the gaps as soon as possible. The point is just to get a game going ASAP, and you're complaining that it took an extra 10 seconds to fill with more players?
So yes- This is working as intended. I know this argument has been made before, but if you're looking for a Rocket League experience with strict rules, no bots, and punishment for people leaving, then you are literally describing ranked.
The advantage in ongoing matches, it take less time.
It would create an imbalance, though. If these people are free to drop out whenever they want, but only join new matches, then they'll be leaving holes without filling any. From a design perspective, this sounds questionable. So maybe the option could disable leaving casual matches as well, but... Whoops, I'm starting to describe ranked.