Rocket League

Rocket League

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Ansiando Feb 22, 2018 @ 5:14pm
Client/Server Send Rates & Bandwidth Limit Clarifications
Client Send Rate: Low -> Medium -> Default
Description: Limits how many packets per second your client sends to the server.
Question: Is Default the highest?
2nd Question: Is a higher setting a higher send rate or a more strict limitation? It could be interpreted either way. I'm guessing it's the former. Maybe it would be a better idea to just put the values in those boxes, such as 30, 60, etc..
Server Send Rate: Low -> Default -> High
Description: Limits how many packets per second the server sends to your client.
3rd Question: Like above, it can kind of be interpreted either way, but I'm guessing "High" here means you're receiving more complete, accurate updates from the server. I want to know how these settings affect the gameplay, and perhaps the values. How does this differ from the following in practice?
Bandwidth Limit: Low -> Default -> High
Description: Limits the rate at which the server sends data to your client.
4th Question: Same thing, interpreted either way. Is the limit becoming more strict with higher settings or is "High" the least limiting? Which should I use if bandwidth isn't an issue? This could be interpreted as "Low means less limitation" when it could be the opposite.

My connection isn't an issue, so I just want to use the best settings here I possibly can. I'm guessing Default-High-High is the best at the moment.
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AlarmClock314 Mar 7, 2018 @ 6:14am 
I have the same questions. Bump.
Don Vincenzoo 57 Jun 27, 2018 @ 1:38pm 
exactly same question here /// i am on fiber 100/100MB connection and i struggle to have a smooth game even if 140fps stable .....
Zasin Mar 17 @ 1:59am 
bump
Thread locked as necropost. Please feel free to create a new discussion if needed.
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