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Докладване на проблем с превода
in this game due to different effects being used on different items, doesn’t mean that anisotropic distance will be global for all items. for example, wheels might be a bit more distant but within the anisotropic value when closer decals that should be not affected, are. the other way around can also happen and this could be your problem.
i’ve had decals affected by this when certain wheels weren’t.
the thing doughnutsu is talking is different, universal decals have a set resolution that should fit all models equally, but on certain car (usually larger) models the texture resolution gets blown up beyond the set max resolution and makes the decals look worse, perfect example of this is the hexed bm decal, looks decent on smaller models but when you use bigger ones, it starts to get blown up and shows pixelated.
long rant aside, this could your anisotropic filter value settings, the best way to get around this is to change it directly on the *.ini file, if this is something you don’t know how to manage, you can try changing it on your graphics card control panel. bare in mind that higher values will take a bigger toll on the performance.
I play on max settings. Would I need to increase the value even further?
http://steamcommunity.com/sharedfiles/filedetails/?id=1287479882
http://steamcommunity.com/sharedfiles/filedetails/?id=1287474179
try testing it in the farm map, the lightning there can make a somewhat similar effect to the crate showcase to see if that's the problem