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But how would they implement this? If they just put you against players with lower MMR, you could see this with bakkesmod / alpha console.
Nah, its because your fresh when you come back to it.
I postulate the motivation they have is to increase the pool of active players. This in turn should either increase revenue directly, or just increase the value of their product, which they had intentions to sell to EPIC (future potential revenues).
The upcoming update will also increase the pool of active players, so these two mechanisms both contributes to their goal.
How about the 10 games before that , where you have 100% winrate . You have to make sure you take those into your calculation ...
If you play 5 games with ♥♥♥♥♥♥ teammates after winning 10 games . You still won 66.6% of the 15 games . Which is clearly better then the 50% you were talking about .
And then again , did you calculate how many games AFTER those 15 games you will win again ? Cause to me this is basic math .
You calculate on "your games" "your amount of games" "your skill level" "your region" "your console/pc/mixed game experience" .... Makes me believe that your degree didn't realy help you with this.
You never have a 100% winrate, it's a noisy process. I'm suggesting you get a little a bit over .5 in the first couple of games (0.6-0.7 maybe), and a little below .5 afterwards (.3-.4 maybe).
These are probabilities. A probability of 0.6 means that if you player a large number of games, then you would win approximately 60% of them (with a Bernoulli variance of p(1-p)). Moreover, the probability of 0.6 is also noisy since the output of the algorithm also has variance.
How about full premode teams? If your tired of garbage teammates get some friends. Run your study on that.
why he should start his study on premades when the problem it's with random Qeue, all what people said here about after a break you win more etc... i experimented that also, but i will go further i experimented that my car it's faster after a break, the more i play the more slow my car is, jump less and take more time to fly, for the shake of god i even spend 100% of boost and i was unable to make it fly sometimes and i went directly to the ground.
i'm a solo Qeue for almost 90-99% of time (2.5k hours) and i can tell that there's always a cicle of lose streak and win streak.
you see how opponent teams belong to the rank you are playing but you also see how your mate it's a total garbage, then on win streaks it's the opposite.
i'm on plat 3 on 2v2 and 3v3 right now however i got my champ rewards with random Qeue this seasson and last seasson (100% random Qeue) how you explain that?
i absolutely don't have any problem on champ rank, in fact is where i play better.
my record and i'm not joking it's have a 25 lose streak on 2v2 last seasson then 1 win and then another 13 lose streak, went from d3 to plat 3 in just 3 days, then a miracle happened the next day i went from plat 3 to d3 winning alllllll the games except 1 lose and almost ranking up in every game i did, how you explain that?? (bad day??? 3 consecutive playing like always and the next day playing exactly the same as the other 3 days god came to help me??)
no, the MM of this game have something hidden, idk what it is, but have something and the proof it's that thread where more people felt the same and got the same situations about win streak etc......
still makes no sense . The point i'm trying to make is that there are way too many aspects they should take into consideration , and those aspects would basicaly overrule eachother ...
i know where u are coming from , meaning i understand what u mean . But as i said , if u keep in mind : Region / Type of comp (1v1/2v2/3v3) / Rank / amount of games played that session / pc,console,mixed / and way more , there is no such thing as "rigged"
They boost noobs, but ruin game for better players and it might lead to stopping playing that fake ass game by them, which is opposite of what you assume they're aiming for, but there is probably way more players that suck and don't want to get better in the game, than players who wants to improve . Also that kind of matchmaking is reason why this game is "toxic". Before that lose streak shenanigan I've never been punished for "toxcitiy" and because of annoyance and frustation of dealing with trash teammates again and again I got chat banned twice ...
I think their goal is to keep you longer in a rank that you're in and slower your progression, also boost those ball chasing kids, cause they have no intentions to improve their skill on their own, so need a help with that... I noticed that if you'll get to middle of a rank, then it's more or less legit, but when you're ready to move to next rank, game is countering your skill and use their special agents of misery in almost every single game to pull you far away from your targeted rank. You need to be better by 2/3 ranks in order to advance and pierce through their noob teammates walls.
Also people saying about having own team - they're punishing for that and only give 50% of MMR points, so either deal with BS solo matchmaking or earn half points with your own party.