Rocket League

Rocket League

View Stats:
why do really good people always have stock cars
just wondering. i se it a lot
< >
Showing 1-15 of 22 comments
dunc Aug 7, 2019 @ 12:09pm 
Because they dont focus on cosmetics. They spend their time actually just playing and getting good.
Saul Aug 7, 2019 @ 1:03pm 
Originally posted by Donkin:
Because they dont focus on cosmetics. They spend their time actually just playing and getting good.
You could at least spend 5 mins making the car look cool
Dr. Powerslide Aug 7, 2019 @ 1:20pm 
Originally posted by 니가:
Originally posted by Donkin:
Because they dont focus on cosmetics. They spend their time actually just playing and getting good.
You could at least spend 5 mins making the car look cool
they find cosmetics a distraction
R a d i a n t Aug 7, 2019 @ 3:00pm 
they got banned or stuck in rank on their maiun account, so they buy a new account just to rank higher easily
CharmingRax (Banned) Aug 7, 2019 @ 3:19pm 
Originally posted by Dr. Powerslide:
Originally posted by 니가:
You could at least spend 5 mins making the car look cool
they find cosmetics a distraction
its true, i play better with a stocktane than an white octane with white zombas and dissolver :l
Dr. Powerslide Aug 7, 2019 @ 6:11pm 
Originally posted by CharmingRax:
Originally posted by Dr. Powerslide:
they find cosmetics a distraction
its true, i play better with a stocktane than an white octane with white zombas and dissolver :l
tbh i just like showing off my car lol
Smurfs
Snoopa Aug 7, 2019 @ 7:55pm 
Before the DLCs and all the crazy cosmetics, the basic vehicles all had their own individual characteristics and hitboxes. Fast , slow, tough, weak, balanced, etc. So because of that, a preference was there.

When they started adding dlc cars, people f figured out that majority was a recycled style of the default cars with some random tweaks.

Bit of knowledge, the OCtane is most popular used because it is the balanced car for hitbox, power, aerials, and speed.
0451 Aug 7, 2019 @ 8:08pm 
Originally posted by Snoopa:
Before the DLCs and all the crazy cosmetics, the basic vehicles all had their own individual characteristics and hitboxes. Fast , slow, tough, weak, balanced, etc. So because of that, a preference was there.

When they started adding dlc cars, people f figured out that majority was a recycled style of the default cars with some random tweaks.

Bit of knowledge, the OCtane is most popular used because it is the balanced car for hitbox, power, aerials, and speed.

All cars are the same for speed, aerials and power.
Snoopa Aug 7, 2019 @ 8:25pm 
Originally posted by Nebbish Route:
Originally posted by Snoopa:
Before the DLCs and all the crazy cosmetics, the basic vehicles all had their own individual characteristics and hitboxes. Fast , slow, tough, weak, balanced, etc. So because of that, a preference was there.

When they started adding dlc cars, people f figured out that majority was a recycled style of the default cars with some random tweaks.

Bit of knowledge, the OCtane is most popular used because it is the balanced car for hitbox, power, aerials, and speed.

All cars are the same for speed, aerials and power.
Really, so it's coincidence that a car like dominus can run into an average car all game and kind of pinballs them all over the field. But the truck or van can blow up a car with what feels like a slight touch?

Or is it a coincidence that one car can drift or turn faster that the other?

Google it and you'll see that every default car is tweaked to be slightly different than the other.

In rank, I have a main vehicle. When I go casual, I play with all my other cars. Feeling the difference is felt by a lot of people. Though it might not be a huge difference , it's just enough to throw the players comfortness of the vehicle.
0451 Aug 7, 2019 @ 8:44pm 
Originally posted by Snoopa:
Originally posted by Nebbish Route:

All cars are the same for speed, aerials and power.
Really, so it's coincidence that a car like dominus can run into an average car all game and kind of pinballs them all over the field. But the truck or van can blow up a car with what feels like a slight touch?

Or is it a coincidence that one car can drift or turn faster that the other?

Google it and you'll see that every default car is tweaked to be slightly different than the other.

In rank, I have a main vehicle. When I go casual, I play with all my other cars. Feeling the difference is felt by a lot of people. Though it might not be a huge difference , it's just enough to throw the players comfortness of the vehicle.

Only difference is hitbox, that's it.
Snoopa Aug 7, 2019 @ 9:15pm 
Originally posted by Nebbish Route:
Originally posted by Snoopa:
Really, so it's coincidence that a car like dominus can run into an average car all game and kind of pinballs them all over the field. But the truck or van can blow up a car with what feels like a slight touch?

Or is it a coincidence that one car can drift or turn faster that the other?

Google it and you'll see that every default car is tweaked to be slightly different than the other.

In rank, I have a main vehicle. When I go casual, I play with all my other cars. Feeling the difference is felt by a lot of people. Though it might not be a huge difference , it's just enough to throw the players comfortness of the vehicle.

Only difference is hitbox, that's it.


Do you not understand that because of the the difference in hitboxes is what determines the physics of how the vehicle interacts with the environment and the walls?

Truck and Van, bigger hitbox making them stronger. More area to hit and blow up others. The wider area also means hitting ta ball straight on isn't as strong or fast. Turn speed is a little slower.

Dominus is flatter all the way to the front, so they can hit the ball like a punching it. Being so flat, dribbling is easier with these types. The long hitboxes causes turns to overshoot.

Octane hitboxes is inbetween all of them
0451 Aug 7, 2019 @ 9:29pm 
Originally posted by Snoopa:
Originally posted by Nebbish Route:

Only difference is hitbox, that's it.


Do you not understand that because of the the difference in hitboxes is what determines the physics of how the vehicle interacts with the environment and the walls?

Truck and Van, bigger hitbox making them stronger. More area to hit and blow up others. The wider area also means hitting ta ball straight on isn't as strong or fast. Turn speed is a little slower.

Dominus is flatter all the way to the front, so they can hit the ball like a punching it. Being so flat, dribbling is easier with these types. The long hitboxes causes turns to overshoot.

Octane hitboxes is inbetween all of them

What you see as the model, is not what the hitbox is. The cars have been grouped into categories.

This is all common knowledge and is easily found.
Snoopa Aug 7, 2019 @ 10:14pm 
Originally posted by Nebbish Route:
Originally posted by Snoopa:


Do you not understand that because of the the difference in hitboxes is what determines the physics of how the vehicle interacts with the environment and the walls?

Truck and Van, bigger hitbox making them stronger. More area to hit and blow up others. The wider area also means hitting ta ball straight on isn't as strong or fast. Turn speed is a little slower.

Dominus is flatter all the way to the front, so they can hit the ball like a punching it. Being so flat, dribbling is easier with these types. The long hitboxes causes turns to overshoot.

Octane hitboxes is inbetween all of them

What you see as the model, is not what the hitbox is. The cars have been grouped into categories.

This is all common knowledge and is easily found.


I know the hitbox isn't the body of the car. I described it all in a literal cube shape.

You say "common Knowledge and is easily found" like you just go through and read somebody only responding that but no other details on why the hitboxes are different. A game of physics where hit.

I asked you to really search for it and look indepth of what causes the difference. When RL announced their first tournament. My friends and I tried entering it. During that time I did a lot of studying and learning. Even testing differences myself.

But here's some deeper analysis

https://www.youtube.com/watch?v=Ymv_ARs33rY

https://www.youtube.com/watch?v=i90pnvp6Zkc

0451 Aug 8, 2019 @ 12:03am 
Originally posted by Snoopa:
Originally posted by Nebbish Route:

What you see as the model, is not what the hitbox is. The cars have been grouped into categories.

This is all common knowledge and is easily found.


I know the hitbox isn't the body of the car. I described it all in a literal cube shape.

You say "common Knowledge and is easily found" like you just go through and read somebody only responding that but no other details on why the hitboxes are different. A game of physics where hit.

I asked you to really search for it and look indepth of what causes the difference. When RL announced their first tournament. My friends and I tried entering it. During that time I did a lot of studying and learning. Even testing differences myself.

But here's some deeper analysis

https://www.youtube.com/watch?v=Ymv_ARs33rY

https://www.youtube.com/watch?v=i90pnvp6Zkc

YOU were the one that stated they were different. I know those videos already. Take a look at the date of the videos. The hitboxes have been normalised a long time after those videos.

Look at Rocket Science's later videos. Again, the cars have been grouped into 5 different types

https://onedrive.live.com/view.aspx?resid=F0182A0BAEBB5DFF!14583&ithint=file%2cxlsx&app=Excel&authkey=!ALu0cMkDZDoWOws

The most recent list we have.

But that's not what we're talking about. You said the cars have different speeds and stats for hits and aerials, and I told you that you were incorrect.
Last edited by 0451; Aug 8, 2019 @ 12:26am
< >
Showing 1-15 of 22 comments
Per page: 1530 50

Date Posted: Aug 7, 2019 @ 9:50am
Posts: 22