Rocket League

Rocket League

View Stats:
Father Doug Nov 30, 2016 @ 4:49am
Solution to cross platform patry up.
When I first found out cross platform would be in th egame, I htought, great, play with my old console friends.
To my disapointment though, there was no invite option to send to other platforms.
I understand, this is hard to bring in to the game.
My solution would be to use the private match, something that has been in from the start.

At this moment in time, we can create a private match, put a password on it, give the name of the match to our friends and they can search it and join, regardelss of platform.
Currently, there is no way to stick together though and search for public games together.

There is a few ways we could fix this.
We could have an option to return to the main menu together.
Search for a public game directly from a private game.
Or and option to invite people to a party from the current players in the game we are in.

This way we would be using the private match as a sort of temporary lobby for getting together with our friends.

It's not exactly the easiest way to do things, but to me, it's something that I feel could be easily done.
Considering you have the option to stick together already when playing a public game.
Last edited by Father Doug; Nov 30, 2016 @ 4:51am
< >
Showing 1-15 of 20 comments
XBL Laberbacke Nov 30, 2016 @ 4:54am 
Originally posted by lee-laa:
Or and option to invite people to a party from the current players in the game we are in.
Steam and Xbox Live/PSN are not connected. This will never work.
Father Doug Nov 30, 2016 @ 4:59am 
Originally posted by XBL Laberbacke:
Originally posted by lee-laa:
Or and option to invite people to a party from the current players in the game we are in.
Steam and Xbox Live/PSN are not connected. This will never work.
You wouldn't have to go through steam.
Currently, after a game has finished, you can press A and stick together.
All you would need is an interface based around the same thing.
You wouldn't need to invite there account directly.

An example.
I make a private lobby.
Give person A then details.
They join, I pause the game, click there name and invite them to group up.
This is done through a game menu itself and because the user is already in the game with you, you care cutting out the need to invite them through psn, xteam or xbox live.
Last edited by Father Doug; Nov 30, 2016 @ 5:02am
XBL Laberbacke Nov 30, 2016 @ 5:04am 
There is no Steam-less Rocket League. There wouldn't even be cross-play if Psyonix didn't have their own servers to play on.
Father Doug Nov 30, 2016 @ 5:06am 
Originally posted by XBL Laberbacke:
There is no Steam-less Rocket League. There wouldn't even be cross-play if Psyonix didn't have their own servers to play on.
What?
I Dont' think you understand what I am on about.
When I say you wouldn't have to go through steam I don't mean there is a non steam rocket league.
The problem with cross partying is, steam accounts can't search for psn or xbox accounts and vice versa.
My solution cuts out that problem.
You don't have to go through steam psn or xbox live to invite to a praty.
Last edited by Father Doug; Nov 30, 2016 @ 5:07am
XBL Laberbacke Nov 30, 2016 @ 5:08am 
One of the three systems would have to handle it. And for it, players from elsewhere simply do not exist.
Father Doug Nov 30, 2016 @ 5:10am 
Originally posted by XBL Laberbacke:
One of the three systems would have to handle it. And for it, players from elsewhere simply do not exist.
What?
Look, currently cross platform is in the game.
When you play a public game, you play against xbox, ps4 and pc players.
We are all playing together, the only problem is, there is no way to invite a specific cross platform user.

We can though, create a private match, name it and password it. (Password is not needed)
We can give the name of that server to a corss paltform player and they can then join that private game.

This is what is in the game, right now.
My soution uses what is in the game now to keep us together outside of that private match.
Last edited by Father Doug; Nov 30, 2016 @ 5:11am
XBL Laberbacke Nov 30, 2016 @ 5:15am 
Know what, contact Psy directly, they might tell you why this does not work.
Father Doug Nov 30, 2016 @ 5:19am 
Originally posted by XBL Laberbacke:
Know what, contact Psy directly, they might tell you why this does not work.
I have tweeted them and messaged them on Facebook.
I seriously don't see why it won't work.
The problem you have listed is the reson why we can't directly invite them to our game.
The solution I have listed combats this, by using methods already available int he game to get th eplayers into a private game with us.
Liek I said, this is something you can 100% do right now.

As of this time I can give a friend the match name, and he can join it on ps4.
My solution expands on this and so far, you haven't gave a reason as to why it can't be done.

Not to mention, you only challanged one of my solutions.

The only reason I think they haven't even thought abut doing it like this is because it's not streamlined, it's not as simple as pressing a button to invite.

But it's more than capable of working.
Last edited by Father Doug; Nov 30, 2016 @ 5:24am
fractal Nov 30, 2016 @ 6:57am 
I though about this months ago. In theory, it could work.
The problem is the server hop.

Say you are all in server: fractalsbedroom6969. You then have the option to "take current party public"... ez pz yeah?
You have to now code it so you can all hop to Octane#3534 together.
That's a hell of a code to write and would probably require Octane#3534 to be completely empty.
All players/platforms get the note that IP 45.32.242.41:7764 is empty, all hop at their own speeds and then reform as a party?
Not so ez pz
Solution:
Forge license agreements with MS & Sony.

Once you get that the cross play, cross talk aspect would be easy. Without a license you will never get what you want.
It's not logistics, it's money or on-line philosophy.
Drsmiley72 Nov 30, 2016 @ 7:06am 
Originally posted by XBL Laberbacke:
One of the three systems would have to handle it. And for it, players from elsewhere simply do not exist.
See I think he has some good ideas.

I'm not sure if your misunderstanding or what, but I think what he's getting at is this.

*you jump into unranked*

Say You get "grouped" with a console player.
The other team is pc party.

At the end of the match all participants can chose to stick together heading to another match. Thus keeping the "party" going.

I think what op is getting at is, why can't we have a way to keep them in our group, but leave the match area.

Maybe some sort. Of "que with team" option from private or unranked into ranked to keep us together.
Father Doug Nov 30, 2016 @ 7:15am 
Originally posted by Hipsthor:
Originally posted by XBL Laberbacke:
One of the three systems would have to handle it. And for it, players from elsewhere simply do not exist.
See I think he has some good ideas.

I'm not sure if your misunderstanding or what, but I think what he's getting at is this.

*you jump into unranked*

Say You get "grouped" with a console player.
The other team is pc party.

At the end of the match all participants can chose to stick together heading to another match. Thus keeping the "party" going.

I think what op is getting at is, why can't we have a way to keep them in our group, but leave the match area.

Maybe some sort. Of "que with team" option from private or unranked into ranked to keep us together.
This is what I am on about.
Like I said, right now we can join our friends cross platform via private matches.
So just bring in an option to keep us together when we leave the private match.
We are now together and search for a match.

I know cross chat or cross talk is not possible (I think) but as long as I'm playing with friends then I'm happy.
Last edited by Father Doug; Nov 30, 2016 @ 7:16am
Tikigod Nov 30, 2016 @ 7:37am 
Originally posted by XBL Laberbacke:
One of the three systems would have to handle it. And for it, players from elsewhere simply do not exist.

Don't think you quite understand how match populating works there Laberbacke.

Functionality wise for entering a match it wouldn't need to behave any differently than the server placing a random PS user alongside a random PC player in a typical match, the player references for teams pulled just need to be kept static just like when playing unranked and everyone votes for 'rematch'... everything else is handled by the platform specific infrastructure as normal.

The problem comes more integrating the behaviour cleanly in terms of UI.

It can't really be part of the group system as the group system is for the most part integrated into the related platform infrastructure. But the approach the OP is taking to resolve that restriction is indeed the proper direction, it's just a matter of what would work cleanly and have a appropriate way of being tied into the UI itself.
Last edited by Tikigod; Nov 30, 2016 @ 7:40am
fractal Nov 30, 2016 @ 7:58am 
Originally posted by Tikigod:
Functionality wise for entering a match it wouldn't need to behave any differently than the server placing a random PS user alongside a random PC player in a typical match, the player references for teams pulled just need to be kept static just like when playing unranked and everyone votes for 'rematch'... everything else is handled by the platform specific infrastructure as normal.
The server is handling the rematch/shuffle.
Rematch is easy because you aren't hopping to a new server.
Populating the server is the issue.

It's the equivalent of reserving a table for 3 and standing together, or just throwing bread rolls at the heads of 2 other random people and saying "they are with me, sort it out".
Viki Nov 30, 2016 @ 8:17am 
Was there an official statement regarding cross-platform parties? Was it confirmed that it was a licensing issue?

If Its only a matter of writing the code, then this idea sounds reasonably cheap to execute:
Originally posted by XBL Laberbacke:
An example.
I make a private lobby.
Give person A then details.
They join, I pause the game, click there name and invite them to group up.
This is done through a game menu itself and because the user is already in the game with you, you care cutting out the need to invite them through psn, xteam or xbox live.
Last edited by Viki; Nov 30, 2016 @ 8:18am
< >
Showing 1-15 of 20 comments
Per page: 1530 50

Date Posted: Nov 30, 2016 @ 4:49am
Posts: 20