Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Currently, after a game has finished, you can press A and stick together.
All you would need is an interface based around the same thing.
You wouldn't need to invite there account directly.
An example.
I make a private lobby.
Give person A then details.
They join, I pause the game, click there name and invite them to group up.
This is done through a game menu itself and because the user is already in the game with you, you care cutting out the need to invite them through psn, xteam or xbox live.
I Dont' think you understand what I am on about.
When I say you wouldn't have to go through steam I don't mean there is a non steam rocket league.
The problem with cross partying is, steam accounts can't search for psn or xbox accounts and vice versa.
My solution cuts out that problem.
You don't have to go through steam psn or xbox live to invite to a praty.
Look, currently cross platform is in the game.
When you play a public game, you play against xbox, ps4 and pc players.
We are all playing together, the only problem is, there is no way to invite a specific cross platform user.
We can though, create a private match, name it and password it. (Password is not needed)
We can give the name of that server to a corss paltform player and they can then join that private game.
This is what is in the game, right now.
My soution uses what is in the game now to keep us together outside of that private match.
I seriously don't see why it won't work.
The problem you have listed is the reson why we can't directly invite them to our game.
The solution I have listed combats this, by using methods already available int he game to get th eplayers into a private game with us.
Liek I said, this is something you can 100% do right now.
As of this time I can give a friend the match name, and he can join it on ps4.
My solution expands on this and so far, you haven't gave a reason as to why it can't be done.
Not to mention, you only challanged one of my solutions.
The only reason I think they haven't even thought abut doing it like this is because it's not streamlined, it's not as simple as pressing a button to invite.
But it's more than capable of working.
The problem is the server hop.
Say you are all in server: fractalsbedroom6969. You then have the option to "take current party public"... ez pz yeah?
You have to now code it so you can all hop to Octane#3534 together.
That's a hell of a code to write and would probably require Octane#3534 to be completely empty.
All players/platforms get the note that IP 45.32.242.41:7764 is empty, all hop at their own speeds and then reform as a party?
Not so ez pz
Forge license agreements with MS & Sony.
Once you get that the cross play, cross talk aspect would be easy. Without a license you will never get what you want.
It's not logistics, it's money or on-line philosophy.
I'm not sure if your misunderstanding or what, but I think what he's getting at is this.
*you jump into unranked*
Say You get "grouped" with a console player.
The other team is pc party.
At the end of the match all participants can chose to stick together heading to another match. Thus keeping the "party" going.
I think what op is getting at is, why can't we have a way to keep them in our group, but leave the match area.
Maybe some sort. Of "que with team" option from private or unranked into ranked to keep us together.
Like I said, right now we can join our friends cross platform via private matches.
So just bring in an option to keep us together when we leave the private match.
We are now together and search for a match.
I know cross chat or cross talk is not possible (I think) but as long as I'm playing with friends then I'm happy.
Don't think you quite understand how match populating works there Laberbacke.
Functionality wise for entering a match it wouldn't need to behave any differently than the server placing a random PS user alongside a random PC player in a typical match, the player references for teams pulled just need to be kept static just like when playing unranked and everyone votes for 'rematch'... everything else is handled by the platform specific infrastructure as normal.
The problem comes more integrating the behaviour cleanly in terms of UI.
It can't really be part of the group system as the group system is for the most part integrated into the related platform infrastructure. But the approach the OP is taking to resolve that restriction is indeed the proper direction, it's just a matter of what would work cleanly and have a appropriate way of being tied into the UI itself.
Rematch is easy because you aren't hopping to a new server.
Populating the server is the issue.
It's the equivalent of reserving a table for 3 and standing together, or just throwing bread rolls at the heads of 2 other random people and saying "they are with me, sort it out".
If Its only a matter of writing the code, then this idea sounds reasonably cheap to execute: