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So I'd say it's not your hardware but rather what you have on your computer. Did you try monitoring your CPU/HDD usage while playing and see if you have 100% spikes around your stutters ? Which might be caused by another program that you didn't have before ? (on my laptopt I used to have this problem whenever my antivirus started scanning stuff, poof 100% HDD and stutter)
I get between 150 and 250 fps on all maps with a i7 @2.4ghz and a GTX 780.
On the nVidia panel turn off streaming, 3d etc and allow "use game settings."
If you "show hidden icons" (lower right bottom) how many apps running?
I get 250 fps or whatever I set the max fps to, but the stutters are so quick that Steam's fps counter doesn't even display it most of the time. When I got those 15 - 25 fps drops, Steam was still displaying 60 (I had it locked at 60 max).
I'll check. The biggest culprit is probably Wallpaper Engine, but when I was running an audio responsive wallpaper with particle effects everywhere, I could still play BF1 on max with barely any frame difference and zero drops. This problem is only affecting Rocket League, which is what frustrates me so much.
The 1070 is already overkill for 1080p 60 fps, especially for a game like this. I'm not looking to buy any more hardware than what I already have. This PC was already $1000+ and I just got it last month.
Plus, I don't think my 1070 has SLI support.
EDIT: It might also be relevant to mention that I run Xbox's background recording. Though this has never affected me in any other game. Is it heavier than NVIDIA Shadowplay or OBS Studio?
no one needs the fps at 250 because no monitor can truly capture it, if you have a 60Mhz monitor set the max fps to like 65-80, if you have a 144Mhz monitor set the max to like ~160.
Turn off everything you don't need while running it.
I play on a laptop with an i7, GTX 960M, with 2 x 8 Gigs of RAM @ 2133Mhz each. and have it capped at 65 fps so it doesn't get too hot, my monitor can run it (60Mhz) fine and my laptop keeps a consistent 65 fps because that's all you need. 65 max so if it drops on some maps it'll be at 60ish still. I can run the game no limit at like 120fps but again there's no point.
It's on my HDD which has around 300 - 400 GB left. It should be enough to keep the game from choking. That said, I'll drop the limit back down to around 80 or so to have enough headroom for these drops, and I suppose I'll have to close all the stuff I always have running in the background while playing games (which never causes problems for any other game). I always loved being able to run my games like normal without closing a single app. I've had music production software running with a heavy project loaded, and even other games I forgot I had open running in the background that I forgot to close. It's not like I go out of my way to make sure I have the heaviest programs running while launching a game, I'm just taking advantage of the fact that my hardware is powerful enough to run any other game perfectly while leaving other things open. It just sucks that I'd have to do that for this game because my hardware can rip through every other game I want with no issues.
Thanks for saying what I was thinking. I'm sick of advice like "Just get a 1080" or "Go even more overkill on your specs with X piece of hardware" which is why I specifically asked that people don't say that. There's always one though lol.
Good question, I actually haven't checked in a couple of weeks. I'll get back to you on that, thanks. :)
A new driver was released yesterday for Star Wars Battlefront 2. I'm installing it now.