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In recent years, the companies that manufacture video cards have gotten in the somewhat dicey habit of examining the gaming market to find out "what's hot". Then they design their products to work best with whatever games they think will be most popular when the product goes to market. If lots of games are expected, for example, to use quadruple-buffer vertex-ansible dipple shading, then video cards will include hardware that performs quadruple-buffer vertex-ansible dipple shading very quckly--at the expense of other features, meaning games that don't use quadruple-buffer vertex-ansible dipple shading are likely to take a performance hit.
And Rocket League is not exactly a top-shelf draw. The people who made your video card were probably expecting you to play CS:GO or some crap.
Yeh, I know the higher number isn't always better (a 970 beats my 1050) but the specs are very similar to the 770 (the 1050 has more VRAM).
I know the issue is with the card, was just curious as to the why. Maybe my CPU can't compute the instructions from the card fast enough? (4th gen :( )
I have a GTX 1070 myself and unfortunately I haven't found a decent fix for playing games in borderless mode without stuttering, at least not for Rocket League.
Not sure if this is any use to you, but I have a triple monitor setup and I found a neat tool called Actual Multiple Monitors, which allows me to use my mouse outside of my fullscreen game instantly without alt tabbing or minimizing my game. It's a nice compromise for playing in fullscreen and being productive simultaneously. If you have multiple monitors, I would definitely make use of this tool (however it does take a bit of CPU usage).
I switched from borderless to fullscreen for that extra smoothness within my game, and I'd say it's worth it even with the alt-tabbing delay, but all in all it's up to you.
Thanks for the info. The ALT-Tabbing isn't much of an annoyance to warrent a download of a tool so don't think I will go down that route. Thanks anyway.