Rocket League

Rocket League

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Carl Nov 3, 2017 @ 2:01pm
Stuttering when not full screen
I used to play borderless back when I had a GTX770. Since then, that died so I got a GTX1050 TI. Most games run better with it apart from RL.

I had very bad stuttering. There are no frame drops recorded by steam, but the game would stutter briefly, and it would be random too.

I searched online at the time and the solution was to unlimit the FPS (through config file not the options menu. Something about sleep between frames).

That seemed to help a bit but I still had the issue. Going in to full screen was the only way I was able to solve the issue. I still get the odd stutter now and then, but not as much as it used to be.

Are there any reasons why this would happen? All I changed was the GFX card (from a 770 - 1050).

I much prefer to play borderless as I usually do things on the other 2 monitors while queueing/taking a break.
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Showing 1-4 of 4 comments
GeneralVeers (Banned) Nov 3, 2017 @ 2:05pm 
Video cards with a bigger number aren't always "better".

In recent years, the companies that manufacture video cards have gotten in the somewhat dicey habit of examining the gaming market to find out "what's hot". Then they design their products to work best with whatever games they think will be most popular when the product goes to market. If lots of games are expected, for example, to use quadruple-buffer vertex-ansible dipple shading, then video cards will include hardware that performs quadruple-buffer vertex-ansible dipple shading very quckly--at the expense of other features, meaning games that don't use quadruple-buffer vertex-ansible dipple shading are likely to take a performance hit.

And Rocket League is not exactly a top-shelf draw. The people who made your video card were probably expecting you to play CS:GO or some crap.
Carl Nov 3, 2017 @ 2:20pm 
Originally posted by GeneralVeers:
Video cards with a bigger number aren't always "better".

In recent years, the companies that manufacture video cards have gotten in the somewhat dicey habit of examining the gaming market to find out "what's hot". Then they design their products to work best with whatever games they think will be most popular when the product goes to market. If lots of games are expected, for example, to use quadruple-buffer vertex-ansible dipple shading, then video cards will include hardware that performs quadruple-buffer vertex-ansible dipple shading very quckly--at the expense of other features, meaning games that don't use quadruple-buffer vertex-ansible dipple shading are likely to take a performance hit.

And Rocket League is not exactly a top-shelf draw. The people who made your video card were probably expecting you to play CS:GO or some crap.

Yeh, I know the higher number isn't always better (a 970 beats my 1050) but the specs are very similar to the 770 (the 1050 has more VRAM).

I know the issue is with the card, was just curious as to the why. Maybe my CPU can't compute the instructions from the card fast enough? (4th gen :( )
Pigeon Nov 3, 2017 @ 3:33pm 
Hi Carl,

I have a GTX 1070 myself and unfortunately I haven't found a decent fix for playing games in borderless mode without stuttering, at least not for Rocket League.

Not sure if this is any use to you, but I have a triple monitor setup and I found a neat tool called Actual Multiple Monitors, which allows me to use my mouse outside of my fullscreen game instantly without alt tabbing or minimizing my game. It's a nice compromise for playing in fullscreen and being productive simultaneously. If you have multiple monitors, I would definitely make use of this tool (however it does take a bit of CPU usage).

I switched from borderless to fullscreen for that extra smoothness within my game, and I'd say it's worth it even with the alt-tabbing delay, but all in all it's up to you.
Carl Nov 3, 2017 @ 3:35pm 
Originally posted by JacobThePigeon:
Hi Carl,

I have a GTX 1070 myself and unfortunately I haven't found a decent fix for playing games in borderless mode without stuttering, at least not for Rocket League.

Not sure if this is any use to you, but I have a triple monitor setup and I found a neat tool called Actual Multiple Monitors, which allows me to use my mouse outside of my fullscreen game instantly without alt tabbing or minimizing my game. It's a nice compromise for playing in fullscreen and being productive simultaneously. If you have multiple monitors, I would definitely make use of this tool (however it does take a bit of CPU usage).

I switched from borderless to fullscreen for that extra smoothness within my game, and I'd say it's worth it even with the alt-tabbing delay, but all in all it's up to you.

Thanks for the info. The ALT-Tabbing isn't much of an annoyance to warrent a download of a tool so don't think I will go down that route. Thanks anyway.
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Date Posted: Nov 3, 2017 @ 2:01pm
Posts: 4