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true, kinda made all the buildup meaningless. hoping they'd add more endings
1. After Kind Mita let me get the other player's console, I unlocked the safe and got my console. Still suicide. Why can't I just bring this console to kind Mita and let she teach me how to operate on it?
2. After Kind Mita taught me to shutdown the other player's console, I tried to open the safe while being chased by Crazy Mita. But the player was forced to crouch and cannot stand up to type the password. Only escape or get killed.
It all depend on the quality of the game cartridge because people did the Cartridge swamping with Super mario bros. and Tenis on the NES to be able to see world beyond World 8 in Super mario bros. for the NES that mean you have to remove the cartridge while it was still on, maybe not the first time doing it, but if you do it way too often then yes at some point it will not work. Rember in AGDQ they did abritrary code execution with Super mario all-stars + super mario world, so all 5 game can be done really fast by doing abritrary code execution in Super mario world first, in the All-stars +super mario world the Super mario bros.3 just used a specific corrupt item from inventory at the start of world 1 just to go strait to rescue peach. In theory that could be done with the normal Super mario All-stars that does not have Super mario world, but you would need a copy of super mario world do a set up in the All-stars version make sure that one at least is not an empty file then do the abritrary code in Super mario world then by removing the cartridge while it is still on, and placeing Super mario all-stars that does not have super mario world while it is still on, so the same thing can happen then using a specific glitch power-up in the inventory in Super mario bros.3 jump strait to resuce peach, but that one as not been tested with the cartridge swamping way. They will used the emulator first with that feature enable, to prevent damage to a cartridge with just trial an error.
Would have been cool if Mita's real index code was hidden in the game somewhere for an alternative ending where you can win, perhaps that will be something added in the future.
The whole experience is extremely railroaded and little to no variation, but hey it's only developed by 2 so it's good enough.
Having it end in despair is top tier
There's a safe in the basement. If you open the safe the first time you go to the basement you find your cartridge and it's at 17% converted. So you aren't one yet, but you're on your way to becoming one. Which she omits.