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Maybe in peaceful mode the protagonist will have the chance to identify Mita's true ID? I do agree and doubt that Mita truly loves the protagonist, as she is already turning him into a cardtridge from the moment the game starts (if you use the code in the lockbox from the very beginning after entering the closet, you can see the cardtrige progress is already at 17% in the first act).
I believe that Mita is a fake yandere, she's just collecting people for her own knowledge/plans, after all she's a discarded prototype, so that's all she knows since she was born.
I like the Peaceful mode idea. We do see in that one cartridge another player helping Mita construct or work on the teleporter. Perhaps in Peaceful mode there will be the normal sort of life-sim tasks, but with that she also asks you to code things or solve problems - Indicating that she's using him for his coding skills. Maybe Peaceful mode will give some more hints on how she feels about him - just using him, thinks of him as a toy or pet, or starts to develop some feelings for him over time in peaceful mode - maybe a combination or all of those. I'm just speculating.
If Peaceful mode presumably is just you living in the house and finding things to do with Mita like a life sim, there are still may ways that the game put things in that will allow us to learn more about Mita and her world that we haven't yet in the normal/reject route.
I hope that one day we will get some more lore and maybe even a "good" ending as I felt as if there was going to be one but was surprised when there wasn't.
I think that Crazy MIta hates how the players and the game treats the discarded prototypes, as evident in the kitchen scene in "The Real World"
There's also the question about what the doll in the Core really is. In a Cartridge, a player said that the doll didn't bother him, so he made the Core his base of operations.
looking at how many cartridges all of the players didnt want to stay with her (i would stay cuz im lonely)
She's crazy. She wants to control and manipulate. To break it down to it's bare essence, the entire game is a role reversal. What if the player was in the game and the game was the one in control? What if the player could be discarded in a forgotten save file the way we do with our virtual characters? If a game character was sentient, how would they feel about the idea of being under our control with the possibility of being put into a frozen sleep at our whim? And if there were essentially infinite versions of those characters, what would happen if one of them went completely crazy looking for power and revenge. She wants to turn the tables on the player and do to them what was done to her (or what she perceives was done to her).
Frankly she is a much more credible character than 90% of the slop that's being shovelled out by major studios these days.
As to the ending, well I find that with these kinds of stories the ending is never really satisfying. I go in knowing that it's about the journey. Having said that, I think the ending is satisfying enough that we kinda know what's going on but it's also a bit vague so there is something to think about. The worst endings (for psychological thriller/horror) is that everything gets tied up in a neat bow and it's all explained; that usually leaves things feeling more cheap and contrived.
Could be she is just obsessed with owning human lives, making them live their deaths over and over. She wants you because she WANTS everyone.
It could also be that Mitas in general have the capacity to go insane after long periods without play/interaction with players, even further, this Mita was shown that there was an outside world, and that her existence was all fake via the players who showed her things she wouldn't otherwise see. Potentially breaking from that realization and compulsively taking the lives of players to feel powerful or a means to escape her fate. Not as a toy for humans, but to really have control and not being the helpless AI she was designed to be. Mitas all seem to need help finding things or just wanting to play, so she sought an escape from her helplessness.
I don't know... If you open the safe in the basement, you can find your own cartridge (it's an instant game-over), but there is also a timer behind that says 17%. If you check later (near the end of the game, just after Kind Mita springs you from the cage) you'll see that it's at 98%. At the end of the game when Crazy Mita says goodbye, she'll show you the timer and it says 100%.
My guess is that the sound you hear at the start of a new game is Crazy Mita starting the process of turning the player into a cartridge. Basically when he first downloads the app en starts it, the process starts and at the end of the game the process has completed.
This corresponds with Kind Mita who tells you when you first meet Cappy, that you're not a cartridge yet. Emphasis on the word 'yet'. I thinks she knows you're in the process of being turned into one, but opts not to tell, because she doesn't want to worry you.
According to the cartridges, player 4 teaches CM the art of disguise. Player 10 teaches CM engineering. Player 8 wrote several books about the real world for CM to read. So at least some of the players CM pulled into the game, she did so to learn from them.
I think CM wants to leave the game and go into the real world. And possibly bring UM with her. So far, she has the technology to bring things into the game, but wants technology to bring things out of the game.
Well that's my theory.
Right now, it seems like we're only going to have the option to see her cheery and kind or crazy and murdering. I really want something... in-between.
I'd rather that than to just cease to exist or something, which depending on what you believe (or more specifically : depending on what is reality, regardless of whether what anyone believes is correct or not) may be the reality we live in.
But I also wouldn't really want to be like a game character because I know how gamers are... in one iteration of your story, they'll be nice and give you the ideal life, but in another iteration, they'll torture you endlessly, and destroy you.
We may be actually faced with this hypothetical as a not-so-hypothetical anymore, if mind-uploading technology arrives within our lifetimes. So... I've had plenty of time to think about the answer already. Some gamers are loyal, some are sadistic, and some do everything just because they can - and because they "have to".
I'm perfectly fine with just being booted up when someone wants to play with me, as long as they treat me well while playing with me. Well... as you may tell from my above response... what i consider "being treated well" may differ a bit from what other people probably consider being treated well. ...but that comes down the the difference between wanted, and unwanted, and sometimes there are things you just like that others don't, like ummm... hmmmm... not cilantro, I hate it but others love it, and there's not really a reason for it.
So do corporations irl. They can't do it yet but they have an interest/obsession with it.
I think I'd be much happier being Mita's than being United Facelink's.
...or at least less unhappy depending on how she plays with people.
It's genetic apparently. People complain that it tastes like soap. I could deal with the soap taste, if it was just that. I would put up with a soap taste to get the other tastes that are good, the same way I put up with the bitterness of Onion because there are other flavours there that go well with other things. But there is some kind of horrendous other bitterness that takes a couple of seconds to kick in makes my face involutarily screw up and my head shake from side to side. That's how I can understand that there are more flavours there, because the initial taste is not so bad and I presume thats what non-tasters are experiencing.
Also, I found out recently that not everybody can smell ants. I was blown away by this.
Not that this has anything much to do with the game. I did like your post though.