Dead Rising Deluxe Remaster

Dead Rising Deluxe Remaster

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ya Sep 18, 2024 @ 9:23pm
A potential fix for massive game freezing stutters
Try changing shadow quality to medium.
Not low, not high, not max.

In entrance plaza I was getting horrible stutters every few seconds that would completely freeze the game. After messing with all of the settings I narrowed it down to shadow quality being the culprit.

I've found in my personal experience that medium is the only setting that'd get rid of 90% of the stutters. For some reason setting it to Low even caused the horrible stutters.

Hope I could help!:steamthumbsup::steamthumbsup:
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Showing 1-11 of 11 comments
Corporal-Sheppard Sep 18, 2024 @ 9:26pm 
turn texture quality to 4gb or less. just like any other game on the RE engine
ya Sep 18, 2024 @ 9:27pm 
Originally posted by Corporal-Sheppard:
turn texture quality to 4gb or less. just like any other game on the RE engine
ill try this out too thanks for the tip!
El-Neko Sep 18, 2024 @ 9:42pm 
Originally posted by Corporal-Sheppard:
turn texture quality to 4gb or less. just like any other game on the RE engine
I will only recommend that for 8GB cards while 12GB cards can do 6GB but depends on the resolution too.
FormlessOeden_96 Sep 18, 2024 @ 10:25pm 
This solved my stutter thanks
Sharkle_Bunwich Sep 18, 2024 @ 10:35pm 
You can set shadows to max, just don't set your VRAM allocation too high. The menu doesn't properly show you, but if you set all the other options to max keep an eye on how much available free space there is. If you're on a, say, 12GB card and the max settings read 5GB of use at the menu that doesn't mean set your VRAM allocation to 6GB. You wanna leave at least 20% of your VRAM available at all times since VRAM use fluctuates depending on the scene.

For example, I have a 10GB RTX 3080. With all the settings cranked to max, it showed only 5GB of VRAM being used so I foolishly set the VRAM allocation to 4GB. I was getting sutters, hard locks, low FPS, and object pop in out the wazoo. I turned it to 2GB and its not incredibly smooth.
JeffTheReaper1989 Sep 19, 2024 @ 9:15pm 
I'm hoping Capcom will fix this along with the long loading times in a patch.
Last edited by JeffTheReaper1989; Sep 19, 2024 @ 9:15pm
Tonic Taz Sep 20, 2024 @ 2:17am 
Yeah i hope its fixed quick. i have dual 1080 FTW. i have it set to 1GB most off, mid or lowest settings. the pop in of mobs in the tunnels is horrible. have them set to med and few corpse. it got a little better. still stuttering like crazy. at least the cut scene freeze stopped.
What happened to capcom.
So many subtle and big changes. the announcer in the mall is a great change.
Really disappointed with the texture on classic frank, doesn't match and you can't use clothes.
XDeathxReconX Sep 20, 2024 @ 6:19am 
Originally posted by Sharkle_Bunwich²:
You can set shadows to max, just don't set your VRAM allocation too high. The menu doesn't properly show you, but if you set all the other options to max keep an eye on how much available free space there is. If you're on a, say, 12GB card and the max settings read 5GB of use at the menu that doesn't mean set your VRAM allocation to 6GB. You wanna leave at least 20% of your VRAM available at all times since VRAM use fluctuates depending on the scene.

For example, I have a 10GB RTX 3080. With all the settings cranked to max, it showed only 5GB of VRAM being used so I foolishly set the VRAM allocation to 4GB. I was getting sutters, hard locks, low FPS, and object pop in out the wazoo. I turned it to 2GB and its not incredibly smooth.
3080 here too, shadows at max was causing my frame rate to drop to 15fps after about 20 min or so, switched to high and it immediately jumped back to 140. Texture setting had no effect on fps for me.
Corporal-Sheppard Sep 20, 2024 @ 7:24am 
Originally posted by XDeathxReconX:
Originally posted by Sharkle_Bunwich²:
You can set shadows to max, just don't set your VRAM allocation too high. The menu doesn't properly show you, but if you set all the other options to max keep an eye on how much available free space there is. If you're on a, say, 12GB card and the max settings read 5GB of use at the menu that doesn't mean set your VRAM allocation to 6GB. You wanna leave at least 20% of your VRAM available at all times since VRAM use fluctuates depending on the scene.

For example, I have a 10GB RTX 3080. With all the settings cranked to max, it showed only 5GB of VRAM being used so I foolishly set the VRAM allocation to 4GB. I was getting sutters, hard locks, low FPS, and object pop in out the wazoo. I turned it to 2GB and its not incredibly smooth.
3080 here too, shadows at max was causing my frame rate to drop to 15fps after about 20 min or so, switched to high and it immediately jumped back to 140. Texture setting had no effect on fps for me.
on a 3080 as well, my shadows still max. Texture vram was the only thing that fixed the stuttering.
Marionette Sep 20, 2024 @ 4:56pm 
This solution did the trick! You've awesome for posting this, thank you.
No fix needed for me, it’s perfect :sclovestruck:
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