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also good silver lining michael, even if the remaster doesn't sell well, as long as we convince people to buy some form of dead rising, capcom'll see that as people are still interested in the series.
~Chet
~Michael
~Chet
This is completely incorrect.
The first game, the 2006 Dead Rising was made by Capcom in house, in Japan.
Capcom Division 1
The sequels were outsourced to the canadian company and given the engine to work with.
This was right after the death of arcades for capcom so they had alot of restructuring going on.
I'll qoute wiki
"Development divisions
In its beginning few years, Capcom's Japan branch had three development groups referred to as "Planning Rooms", led by Tokuro Fujiwara, Takashi Nishiyama and Yoshiki Okamoto.[43][44] Later, games developed internally were created by several numbered "Production Studios", each assigned to different games.[45][46] Starting in 2002, the development process was reformed to better share technologies and expertise, and the individual studios were gradually restructured into bigger departments responsible for different tasks.[46] While there are self-contained departments for the creation of arcade, pachinko and pachislot, online, and mobile games, the Consumer Games R&D Division is an amalgamation of subsections in charge of game development stages.[46][47][48]
Capcom has two internal Consumer Games Development divisions:
Division 1, headed by Jun Takeuchi, develops Resident Evil, Mega Man, Devil May Cry, Dead Rising, and other major franchises (usually targeting global audiences).
Division 2, headed by Ryozo Tsujimoto, develops Ace Attorney, Onimusha, Sengoku Basara, Ōkami, and other franchises with more traditional IP (usually targeting audiences in Asia) alongside online-focused franchises such as Monster Hunter, Street Fighter, Marvel vs. Capcom, and Lost Planet.[49][50][51]"
Forge Engine? modified from Illusion engine?
Is there a arma connection here? idk lol
~Michael