Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Seeing Dead Rising Delux Demaster i kinda doubt they even tried hard.
RE4 remake, yellow paint on boxes/crates/etc (neobards were probably a secret outsourced dev on this game.)
Final Fantasy VII remake part 2, Yellow paint on the cliff faces/ladders.
Dead Rising Remastered, Yellow paint on walls directing the player where to go.
RE4R is pretty bad from a game design perspective, it's a game designed so that no one can actually be good at it, equalizing the players. It's why the headshots in RE4R will randomly not register a stagger.
The original RE4 was a masterpiece of arcade gameplay, RE4R is an interactive movie at heart.