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First, we are updating the Content Survey that developers fill out when submitting to Steam. The survey now includes a new AI disclosure section, where you'll need to describe how you are using AI in the development and execution of your game. It separates AI usage in games into two broad categories:
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Valve will use this disclosure in our review of your game prior to release. We will also include much of your disclosure on the Steam store page for your game, so customers can also understand how the game uses AI.
its ludicrous the amount of people who want to enforce rules but yet dont even have the required level of reading comprehension to read those rules properly
If AI - then just tell people; I feel like a chunk of the bad stigmata is really behind companies hiding that they use it, and then sometimes also get found out for ripping other artists images (look at Wizards of the Coast recently with the claims and issues). Being ashamed of using it only makes me think you are using it in a shady capacity.
If human done... why bother? The cat one they re-drew the cat's head it seems, so actually do the full image maybe? Are artists both too scared by AI but also too busy to re-draw the textures, that this is honestly "good enough"? If I worked on that """milk""" one, I would put in my 2 weeks if that was the best I could scrape together for a AAA release in 2024.
Back on the PS3/360 I would have forgiven this; but with all of the graphic/aesthetic changes they hyped up (including the new frank and a couple of others) - it just further screams "rushed" the more stuff like this comes up.
Edit: I wont reply anymore, as you already lost the argument. Cheers.
It depends on what upscaling tech they used. Waifu2x upscales images but is not AI as an example.
Valve have never said publishers must disclose any and all use of AI to the customer, only to Valve. Valve then determines what should or shouldn't the customer be notified of, so you fundamentally don't have any evidence that this use of AI has gone unreported to Valve.