Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Dead Rising 1 is not open world at all. The game is split in very small maps.
Monster Hunter World runs on Unreal 4.
it actually runs on MT Framework, funny enough, the same engine the original dead rising ran on.
But TON of Zombie and semi open world in DR 1 i think
RE Engine is a great one, but the Dogma 2 team didn't give a flinch how to properly optimize it for a variety of PC configurations. They're not even reacting to peoples concern about it.
"No - it's literally just a series of hall-ways boxed in by mountains"
Then come to the DRDR community - a game literally taking place within hallways and grande foyers (but not really outside beyond a park) - and people are calling this an open world game?
Don't get me wrong though - if there was no loading screens between every zone, I would be more inclined to agree. But like the Theater being segregated from Paradise Plaza by a loading screen (if memory serves correct on layout) alone makes me disagree.