Fantasy Grounds Classic

Fantasy Grounds Classic

Freyar 29. juli 2016 kl. 21:28
Sharing DLC
If I buy the D&D content, is that sharable?
< >
Viser 1-10 af 10 kommentarer
damned 29. juli 2016 kl. 22:57 
Its not shareable like you can make a copy and give it to someone else.
If you are a player it is for your use only.
If you are the GM then you can share the content with players whilst in-game.

You would do this with the Players Handbook or Sword Coast Adventurers Guide.
Almost all other DLC is for the GM only - eg whilst playing the Curse of Strahd you would share a map but not the whole adventure!

The important exception here is tokens/portraits. There is an historical design decision that means that the GM cannot share portraits with players but can assign these same portraits to the players - but they cant view and browse them and choose their own - if that makes sense.

damned 29. juli 2016 kl. 22:58 
As a GM you go into Libraries and mark the Players Handbook as Player Download and it will appear in their library - whilst connected to this campaign. They can then drag and drop, browse etc to their hearts content.
Freyar 30. juli 2016 kl. 6:03 
Is there a visual distinction to know what kind of access a player could have with me as a GM? (I'm very tempted on the D&D 5e bundle, just trying to make sure the software and DLC licensing will work.)

My understanding is: Core Rule Books can be shared to players fully while they are connected. (PHB, DMG, MM) as well as supplemental references (Adventurer's Guide, Class Reference books) while campaign modules are DM only with select pieces that can be shared.

If maps can be shared, can portraits of NPCs be shared from the book? It's a little hard to wrap my head around without seeing it in action, I suppose. Just wanting to make sure I know where the rights for use end.
Sidst redigeret af Freyar; 30. juli 2016 kl. 6:03
nylanfs 30. juli 2016 kl. 9:06 
Start a second session by finding the actual exe file and log into your game using localhost as the ip address. Fire up the sample tutorial or sample campaign.
Freyar 30. juli 2016 kl. 9:20 
Oprindeligt skrevet af nylanfs:
Start a second session by finding the actual exe file and log into your game using localhost as the ip address. Fire up the sample tutorial or sample campaign.

Amusingly, I did just that. (They have a 5e campaign.) It was pretty helpful in understanding how it all works. My concern was that since it is licensed content from Wizards the rules wouldn't be the same.
Smiteworks  [udvikler] 30. juli 2016 kl. 9:23 
Yes, you can share the core book material, although you should only really need to share the PHB or the Sword Coast Adventurers Guide. Most people don't share the DMG or MM and you should never share the adventure. Instead, you share sub-components of those as needed. For instance, if you build an encounter with monsters from the MM, they will be able to see the name and token and relative health status but none of the stats. For the DMG and treasure parcels, you can create them full of items and magic items or forge new items in your campaigns and then share individual items. I don't think they would want or need access to most of the other content, like the random tables.
Freyar 30. juli 2016 kl. 9:28 
Share individual pages (objects) not the entire module. If I don't let the module be visible can I still share specific pieces? I guess I'm still having trouble understanding the relationship with the DLC management system.

[Module] (Ex: Curse of Strahd) [Loaded, but not given the green check token...]
|---> NPCs
|-------|--->Burgomaster (NPC Card)
|-------|------|--->Burgomaster Portrait (If available..)

If I don't put the green token on the module, I can still share the portrait in this example?
Sidst redigeret af Freyar; 30. juli 2016 kl. 9:33
Smiteworks  [udvikler] 30. juli 2016 kl. 9:37 
If you don't put the green dot on the module, you will open a story entry for Curse of Strahd (COS), read all the DM notes and click on the the boxed text icons to share only that part to the chat window (if you choose) or you could just read that out loud.

If there is a map linked to the story, you would click the link to open this and then use the right-click + Share option to share it with all connected players. The map has links for the DM to each room or location (normally) and you can open those up from the map directly. Images that have been shared will have a sharing indicator in your list of images. You can click on that icon to unshare it.

If there is an encounter or NPC linked in the story, you would click this to open it and could either drag it to the combat tracker or click the button to automatically add the encounter, place all the tokens on the linked map and roll initiative. All the tokens placed on a map this way are marked as invisible to players by default and will appear grayed out to indicate this to you. When you are ready to reveal that monster (or all monsters) you would click the toggle icon for the visibility of those tokens. Players will see the tokens then and an entry in the combat tracker that allows them to use for targeting their attacks and special abilities. When you are done with the encounter, you can drag it to the Party Sheet and award XP to all participants.

In that scenario, the module was never marked as shared for the players. The DM shared everything the players needed to see as the game unfolded and nothing more.

When you are done running that adventure, you close it on your DM system and you can open a new adventure.

If you want to share a story entry or full NPC record with a player, you can drag the link to the player's portrait to share it with that player in full.


nylanfs 30. juli 2016 kl. 9:37 
Yep drag the item you want to share either to chat, the players portrait or rightclick and mar shared
Freyar 30. juli 2016 kl. 9:43 
Oh! Okay. So it sounds like in this case it's simply a restriction on what the player can open themselves, a DM overrides that by sharing direct text and/or specific objects. Alright, I think I've got it. You guys have been very helpful.
< >
Viser 1-10 af 10 kommentarer
Per side: 1530 50

Dato opslået: 29. juli 2016 kl. 21:28
Indlæg: 10