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3. Red face signifies that your character is about to be winded, increasing the time it takes to attack again.
1. The personality stats, if its an extreme personalty (high high or low low or high low combinations) give you new options. She was Paranoid, which is high wits and low attitude.
2. TIRED nukes your fighting stats until you can sleep again.
3. Red-faced = out of melee stamina = half damage, half knockdown/knockback, way slower swinging.
Balanced against this is that most of the "fast" swing weapons are not very damaging nor prone to score knockdowns, furthermore some weapons like the knife and the golfclub and the wooden baseball bat -will- break after a fixed number of swings. The Sledgehammer might break, but I've yet to see when that is.
Firearms do not appear to break at all. If they jam, I've yet to see it. However, firearms have limited ammo supplies, and are dependent on the aiming ability of the survivor in question. Shotguns are usable even with terrible aim because well, buckshot. Pistols need some level of accuracy to be useful outside of point blank range. I've not as yet managed to scavenge a rifle.
* Shelves aren't just packed with interesting pixel art, it turns out a lot of them are things you can interact with, so make sure to lick the walls in supermarkets.
* Bookstores are great places to grab free skill ups
* Having someone with the "Civilised" trait may mean you can snag some free training at trader camps
* There's a lot of vehicles in the game, and they all have their own stats. Some will -eat- gas like there's no tomorrow. In some cases it may be wiser just to run the vehicle out of gas and go on foot to find another.
* Wrecked cars that glint have things in them