Death Road to Canada

Death Road to Canada

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The Avatar Jul 22, 2016 @ 3:23pm
Gameplay Questions
Just started and I have to say I'm loving the game. It's an amazing thing! But, I have a couple of questions cause the game lacks a manual/super specific tutorial.

1. What do all the stats do? Is there any value in having a low stat versus a high stat? For example, I found a fancy lady character with terrible temperament and attitude, but her natural distrust seemed to give her a lot of options that avoided bandits. Or maybe that was a different stat? I don't know.

2. What does the tired status effect mean that shows up when you skip a night of sleep?

3. My characters get red-faced after too much fighting (especially with a low fitness stat). What effect does that have? Something to do with damage output?

Thanks for any and all answers!
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Showing 1-6 of 6 comments
Prince Jul 22, 2016 @ 5:49pm 
2. Not one hundred percent sure on this but I believe tired status will make your characters get 'red faced' quicker.

3. Red face signifies that your character is about to be winded, increasing the time it takes to attack again.
Last edited by Prince; Jul 22, 2016 @ 7:03pm
Rocketcat Games  [developer] Jul 22, 2016 @ 7:07pm 
There's a hint button right after starting a new game that has a bunch of tips in it. The character creator descriptions also hint at what things do.

1. The personality stats, if its an extreme personalty (high high or low low or high low combinations) give you new options. She was Paranoid, which is high wits and low attitude.

2. TIRED nukes your fighting stats until you can sleep again.

3. Red-faced = out of melee stamina = half damage, half knockdown/knockback, way slower swinging.
Hobbes Jul 22, 2016 @ 7:12pm 
To add to this - Weapons have their own "drain" rate as well. So swinging a kitchen knife? You can get a fair number of swings in even if you're not the fittest survivor on the block. Wrench? That's going to tire you a bit faster. Sledgehammer? Tires *fast*.

Balanced against this is that most of the "fast" swing weapons are not very damaging nor prone to score knockdowns, furthermore some weapons like the knife and the golfclub and the wooden baseball bat -will- break after a fixed number of swings. The Sledgehammer might break, but I've yet to see when that is.

Firearms do not appear to break at all. If they jam, I've yet to see it. However, firearms have limited ammo supplies, and are dependent on the aiming ability of the survivor in question. Shotguns are usable even with terrible aim because well, buckshot. Pistols need some level of accuracy to be useful outside of point blank range. I've not as yet managed to scavenge a rifle.
Hobbes Jul 22, 2016 @ 7:17pm 
Other useful tidbits :

* Shelves aren't just packed with interesting pixel art, it turns out a lot of them are things you can interact with, so make sure to lick the walls in supermarkets.

* Bookstores are great places to grab free skill ups

* Having someone with the "Civilised" trait may mean you can snag some free training at trader camps

* There's a lot of vehicles in the game, and they all have their own stats. Some will -eat- gas like there's no tomorrow. In some cases it may be wiser just to run the vehicle out of gas and go on foot to find another.

* Wrecked cars that glint have things in them
talkingmute Jul 28, 2016 @ 3:54am 
Actually I have a question about the rifles. Everyonce in a while when a shot is fired I see it splatter through all the zombies in the line (just about killing them all), most of the time it doesn't. how can I pull that off more often? Is it tied to the shooting skill?
madgarden  [developer] Jul 28, 2016 @ 5:53am 
Yes guns have extra pierce-through chance based on shooting skill. Guns like hunting rifles do this especially well.
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Date Posted: Jul 22, 2016 @ 3:23pm
Posts: 6