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i.e.
wasd - for movement
e - for interact (opening door, picking up items)
q - switching weapon
numpad 4 - attack
you could lock it to the same directions like a mouse and keyboard set up, the mouse would just be the turning, you wouldnt be aiming with like a chrosshair it could still be the same lock on system for the firearms
Binding of isaac did something similar where you could use the mouse but it was locked in the same 4 directions.
I think the general consensus for the desire of this option is for ease of use. Some keyboards have wonky right-hand side set ups as well, so doing this could solve a lot of those issues
Well, that's the problem with it.
If the game allows mouse aiming, then everyone has to use it because it's way, way, way more powerful. The devs don't want to force everyone to use a mouse, and that's exactly what would happen if they enabled it.
It's unfortunate for us players who like mouse aiming, but players who enjoy controllers and semi-auto-aiming would be angry at the change.
Hmm... I suppose, design-wise, that's prefectly reasonable.
Last time I checked, keyboards don't have sticks.
My way of thinking is, you have pretty much no reason to not use the tools at your disposal, and on a computer, everyone has a mouse of some sort. Will it be more powerful than using pure keyboard? Yes. Will it be more ergonomic? Yes, 10 times yes.
It will make the game slightly easier, that's for sure, but that's definitively not a bad thing when the game is already that hard, mainly due to the RNG screwing you up big time anyway. People are asking for an easy mode, that's a dead giveaway.
On a buisness point of view, if people tell you they got the game refunded because they didn't have access to mouse control, you're pretty much losing money for not allowing that. It's extra work, sure, but it's extra work that pay.
I also don't understand the lack of mouse support in game when you can actually use mouse to navigate menus... I mean, why do things halfway? That's just weird.
Please reconsider.