Death Road to Canada

Death Road to Canada

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Dirge Sep 12, 2022 @ 3:56pm
What do people think of Pyromaniac?
It's probably no secret at this point that fire is a very strong tool in this game. I was doing solo runs on deadlier road and was having a lot of success with the Trademark Phoenix combo because the fire poker is an excellent weapon (I'm almost tempted to say it's at the top in terms of pure efficiency). I found that road events, particularly bandits, were still a big problem though. So, I decided to give Paranoid Pyro a try.

My reasoning was that paranoid should protect me against most road events, and I can still spread fire effectively with the blowtorch. I wouldn't be able to just skip around jabbing stuff like I can with the poker, but I would still be able to light objects on fire and lure the hordes into said burning object. Unfortunately, it's definitely not that easy. I mean it can be, but the 30 point ammo cap on that torch really limits its effectiveness, and the fact that it permanently takes up a slot means you'll be running around with a useless empty can unless you use it very sparingly. The 8 point regen at 3 stars is kind of bad too, IMO.

Anyone out there have any insights into this perk? Any hot tips? Pro tactics?
Last edited by Dirge; Sep 12, 2022 @ 3:56pm
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Maverick Sep 17, 2022 @ 8:03pm 
Sadly, Pyro and Explosive weapons in this game are almost ENTIRELY Co-op oriented. Bots will often kill themselves by just refusing to move away from thrown/fired explosives, and fire also sadly tends to be "ignored" by the bots.

As for dealing with bandits: have a buddy along who has charming. Makes bandit encounters practically a non-issue more times than not.....And don't feel bad when it doesn't. This game is very "randumb" sometimes and it's quite often that runs will end, not because of anything you really did, but because the game itself is just really luck based, especially completing it. You can have the "Best" possible loadout and still end up getting destroyed at the end because the number of zombies, movespeed, ect are all random. You might have to survive twice as long sometimes because the mountie-bot won't spawn, resulting in death when ammo is already rough enough to stockpile.

The Pyro class just feels like a tacked on idea, not very useful in terms of party makeup. I'd wager it's one of the weaker starting classes.

I've charmed bandits down to taking 2-6 food instead of, yaknow, everything and the car.
Last edited by Maverick; Sep 17, 2022 @ 8:08pm
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