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I agree that rare characters shouldn't have to be looked up and have a definite "yes, this is a good rare character and would be vital to our survival" or "this character is abysmal, why would anyone want this thing in my party?"
You can also sidestep Clown and Kinda Pushy by just ditching them at the next mission with P2 Controls. Set them up, have P2 take control of them, then just drive off without making them get in the car. An alternate way is to take control of them yourself, set the group to Runnin', then let them get chewed on until they fall over.
Dink Door is at least potentially useful given that they're guaranteed to be Irritating.
But yeah, the core of this topic is a Civilized being insta-killed by an event they should not have been able to fail.
As for trash rare characters, I kinda have to agree, garf is actively hazardous, Clown is generally trash but at least awards an interesting car upon surviving their despair siege, and the siege itself has some great loot in it, DSYP has a useful alternate attack that can also randomly instantly kill them, TLB is extremely specialized and only helpful in a few situations, and Mason is a good fighter who actively murders everyone else, then quits when they're solo, and of course, anime girl. I'm convinced these characters exist just to make their related cheevos annoying to get, and not out of any real and interesting challenge. I can't think of any other outright awful and/or not usually very helpful rare recruits, even some of the better ones can cause a lot of damage if you let the AI take control, like with Moody's rocket launcher...
Also, I think one of the devs mentioned that they wanted to push out a new update sometime this April or May, I think it was in the "Is is game dead?" thread.
The game is more enjoyable when you turn the "win mentality" to the "fun mentality".
I would do stupid things just for a good laugh instead of overstressing for a victory. Eventually, people is going to win. Unless they give up before. No point in trying to have always perfect runs. Life is far from perfect.
Jokes aside, one event shouldn't color the rest of the game as a dice roll simulator. I never had that happen in the toothache event, maybe it's a bug, maybe it's faulty, but it's just *one* event out of a ♥♥♥♥♥♥♥ of different possible text events you can get. If the toothache event incident actually happened, go report it to Kepa in the Rocket Cat Discord servers.
Sieges are fine in this game, most of the time. If you died in a siege, then no, you absolutely did not do everything right. I can beat different kinds of difficult sieges using either simple tricks, or with nothing but common melee weapons and guns.
Running into bad rare characters isn't gonna throw away a run. Sure they're annoying, but you can just like... not recruit them. You're not gonna die that way.
I've had a weak strength character somewhere between minimum level to sad face level, and they took -1 to health, but they increased in strength by one point, resulting in a forced, painful strength training. I can't account for the other two (Medical and Mechanical), but they may go up as well. Maybe yours died because they overdid it on strength?
P.S. I'm pretty sure (not certain) that I've had a character survive on meh face and smiley face medical before.
It's also possible to fail the strength check even with broken strength. That stinks of being a bug to me since other skill checks are guaranteed to succeed at a high enough stat. Take the Buff Bandits for example. If you have enough Strength, you'll always get the message "[Strong] does an incredible flexing routine, honed by training. The bandits clearly lose, and have to let the group go due to the Bodybuilder's Code.". If you don't have enough strength you might still win, but there's a different message.
The fact that you don't get a guaranteed out against the toothache when you have a capped or even broken stat doesn't seem right at all by comparison.