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I don't usually bother with buying throwables unless I have a lot of money.
I don't really bother with summons.
Motorized is a case of emergency for siege.
Also melee weapons are divided into light, medium, and heavy... not light and heavy.
The femor actually some of the weaker light melee weapons the AI likes.
The strong Katana is easily one of the best weapons for light and medium (think 3 strength) characters, but is hard to come by. The Okatu Katana actually outperforms it in DPS since aside from breaking it is the same just allowing weaklings to swing as fast as medium characters. It does break, but I typically have characters bring a breakable melee, an unbreakable melee, and either a gun or another breakable. The Okatu Katana therefore actually outpreferoms items like golf clubs, cricket bats, and meat cleavers for the breakable melee catagory.
Nail boards are surpsingly effective if you learn to time your swings so that you hit 3 zombies as once instead of wasting a swing per zombie.
The Dolt is a must have for using bullets effectivly.
Molotovs and Grenades are great for sieges. Grenades have the bonus of being useful for gauntlets.
It is one of the best COMMON weapons if that's what you mean.
My most favored Melee Weapon overall is the Golden Knife. Sounds weird, but that thing is a real life saver if you can get one. It has an incredible dmg output (which makes it pretty useful on any char) and only takes half the stamina of a regular weapon. But therefore you need some luck on a Dark Mansion looting session.
But the Tactical Spear is pretty good, too.
Heavy Weapon:
I guess, that would be the Mega Knightsword maybe, but I'm not that much into those heavy weapons. Even the Mega Knightsword with max. Strength doesn't guarantee a 1-hit-kill. I mean, it is strong and you can hit multiple targets and the knockback is cool, but there are a lot of situations where you waste too much stamina with it or your team kills the zombies before you hit them and THAT... wastes stamina. So, it's situational.
Maybe Grim Reaper takes lesser stamina if you've max Strength? Idk, lately the droprate of the Grim Reaper dropped drastically for me. Haven't seen one for the last 5-10 playthroughs? At least?
Ranged Weapon:
Well, most of the time you rather have the problem that you either have no rations to buy them or you've too much and they're either not available or you are already full of well-enough stuff.
Mazer Pistol:
The Mazer Pistol isn't rechargeable, but it comes with 200 charges and is pretty cheap considering it's price. It's strong and has one of the highest penetration rates of all ranged weapons. The only drawback is that it's rarely available (only on a "bunker"-trader camp) and on that situation you need 12 food for it. But: you pay 12 food for the weapon and the ammo - think about it! That's pretty cool.
Minigun:
Maybe the strongest ranged weapon overall, but unless you've collected 400 rifle ammo you won't make full use of it. Most of the time you can be happy if you find 150-200 rifle ammo per playthrough - that's what I mean.
Only had it once on that hire-able "Rambo"-like event-char.
Uzi:
Overall, I'm pretty much happy if I find an Uzi along with a Pistol for one of my chars for the final siege. Either it has a pretty good firing rate a high enough ammo capacity - and you find way more bullets (=pistol-ammo) in general anyways.
Gas- and Electric Weapons:
Except for the Blower and E-Blower I like all of those.
Also:
On one playthrough I was really lucky and got 1 chainsaw, 2 e-chainsaws (later fused into 1 with 160 charges - maybe, cause I kept it in my inventory for 1 looting-event and didn't waste any charges) and 2 e-whackers (which didn't fuse, cause I used on one some charges?).
However, on the last map on my way the 2nd e-whacker had still some charges left. So I gave it to the "HORSE"-event char and......... HE USED IT!!! So, the Weapon-Limitation doesn't count for those (should've tested, whether it counts for gas-weapons, too>>')... and the e-whacker charges last REALLY long! (*love it*)
The replies make me wonder just how many weapons I haven't used yet...
I hope RNG allows it in later runs~