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Arent you the guy who gaslighted people because the game isnt too dark? You realize most people wont ever restart the level, so there is no issue. /s
Just get gud/s
Level select or restart level is not needed because many modern games dont have level select. It is not worth it for a tiny percentage of the playerbase. Maybe it is only you who has an issue. Maybe you are just bad at the game. Stop making games easier, old games need to be as hard as possible.
Just use the save file option you already have enough, bro.
Why dont you realize that i am sarcastic? There is no point in discussion. Gamma / contrast slider should be in the game just like level restart.
You are an idiot because you pick and choose. These are basic features which should be implemented and you are a hypocrite wanting one feature and not the other instead of both.
You do not realize how your post reeks of hypocrisy.
With how compromised the PS1 version was with the save slots amount without that checkpoint option, that wouldn't have left much more for actually saving other games. As for PC, vanilla TR I to III didn't have a level restart option, so here in TR4 you're finding the exact same experience as people who played the classic trilogy on PC.
With TR5, it's a shame. However, the option may have been removed when they updated the engine for TR4 anyways, and by TR5 the devs were burnt out and didn't care.
Nothing really hard to code and add with patch.
Also its good idea to code in auto savings for end of each level so you can always return to it.
In theory the game could create a checkpoint every time you enter a level for the first time, and allow you to load from those checkpoints whenever you wish. But that still doesn't solve the problem entirely, since you can enter some levels before you have progression items, meaning if you used that checkpoint you could lose a lot of progress from the other levels you visited in the meantime to acquire the progression items. I don't think there's a feasible way for such a system to be implemented that accounts for all possible routes the player could take.