Tomb Raider IV-VI Remastered

Tomb Raider IV-VI Remastered

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"Restart level" is missing, which means...
...that if you miss a secret, you have to restart the whole game. In I-III we don't have a level select and in IV-VI we don't have a way to restart a level on top of that.

What the actual f*ck!
Last edited by Terepin; Feb 18 @ 1:10am
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Showing 1-15 of 44 comments
the best you can do is save at the beginning of every lvl and just use 1 slot for the progress in your story make your own lvl select it's not hard....
Terepin Feb 18 @ 1:02am 
That is beside the point. I shouldn't need to actively think to overcome a gigantic omission on devs' part. The whole point of the game is to collect stuff and you cannot restart a level if you make a mistake. What is this, Tomb Raider - Dark Souls Edition?!
Another QOL oversight, jeez i hope it will be fixed in patch.
Larsvegas Feb 18 @ 1:50am 
Originally posted by Terepin:
That is beside the point. I shouldn't need to actively think to overcome a gigantic omission on devs' part. The whole point of the game is to collect stuff and you cannot restart a level if you make a mistake. What is this, Tomb Raider - Dark Souls Edition?!

Arent you the guy who gaslighted people because the game isnt too dark? You realize most people wont ever restart the level, so there is no issue. /s

Just get gud/s
Originally posted by Terepin:
...that if you miss a secret, you have to restart the whole game. In I-III we don't have a level select and in IV-VI we don't have a way to restart a level on top of that.

What the actual f*ck!
Patience, my good man is a Virtue. and the Virtues are a Celestial Choir of blessed celestial spirits we hope to meet One Day. Maybe these matters can finally be addressed sometime soon through some updates one can only hope and hope is a Virtue. Did I mention that the Virtues....LmAarseo! Sorry man, I am right on the same page with you. It would be nice to have an update or official mod or something to deal with this kind of frustrating issue. It kinda sucks having to erase an entire game file over and over and would save players time.
Terepin Feb 18 @ 2:13am 
Originally posted by Larsvegas:
Originally posted by Terepin:
That is beside the point. I shouldn't need to actively think to overcome a gigantic omission on devs' part. The whole point of the game is to collect stuff and you cannot restart a level if you make a mistake. What is this, Tomb Raider - Dark Souls Edition?!

Arent you the guy who gaslighted people because the game isnt too dark? You realize most people wont ever restart the level, so there is no issue. /s

Just get gud/s
Game being too dark is purely subjective. Game missing an option to restart a level is objective. If you want to be a smartass, use better arguments.
Originally posted by Terepin:
Originally posted by Larsvegas:

Arent you the guy who gaslighted people because the game isnt too dark? You realize most people wont ever restart the level, so there is no issue. /s

Just get gud/s
Game being too dark is purely subjective. Game missing an option to restart a level is objective. If you want to be a smartass, use better arguments.

Level select or restart level is not needed because many modern games dont have level select. It is not worth it for a tiny percentage of the playerbase. Maybe it is only you who has an issue. Maybe you are just bad at the game. Stop making games easier, old games need to be as hard as possible.

Just use the save file option you already have enough, bro.
Last edited by Larsvegas; Feb 18 @ 2:28am
Terepin Feb 18 @ 2:28am 
Originally posted by v00d00m4n:
Another QOL oversight, jeez i hope it will be fixed in patch.
Thankfully there is a cheat table that allows to change the number of secrets and items found, so I can work around this oversight. But again - it's shouldn't be my job to do this. The game should allow me to fix my mistake. And having to restart the whole game to achieve this is like "fixing" a house by tearing it down because one brick is crooked.
Terepin Feb 18 @ 2:32am 
Originally posted by Larsvegas:
Originally posted by Terepin:
Game being too dark is purely subjective. Game missing an option to restart a level is objective. If you want to be a smartass, use better arguments.

Level select is not needed because many modern games dont have level select. It is not worth it for a tiny percentage of the playerbase. Maybe it is only you who has an issue. Maybe you are just bad at the game. Stop making games easier, old games need to be as hard as possible.
First off, I wasn't talking about a level select. Secondly, you are conflating difficulty with punishment. Not being able to restart a level isn't more difficult, just punishing. And extra punishment should be factor only in NG+, not in regular walkthrough.
Last edited by Terepin; Feb 18 @ 2:34am
Originally posted by Terepin:
Originally posted by Larsvegas:

Level select is not needed because many modern games dont have level select. It is not worth it for a tiny percentage of the playerbase. Maybe it is only you who has an issue. Maybe you are just bad at the game. Stop making games easier, old games need to be as hard as possible.
First off, I wasn't talking about a level select. Secondly, you are conflating difficulty with punishment. Not being able to restart a level isn't more difficulty, just punishing. And extra punishment should be factor only in NG+, not in regular walkthrough.

Why dont you realize that i am sarcastic? There is no point in discussion. Gamma / contrast slider should be in the game just like level restart.

You are an idiot because you pick and choose. These are basic features which should be implemented and you are a hypocrite wanting one feature and not the other instead of both.

You do not realize how your post reeks of hypocrisy.
Terepin Feb 18 @ 2:38am 
Originally posted by Larsvegas:
Originally posted by Terepin:
First off, I wasn't talking about a level select. Secondly, you are conflating difficulty with punishment. Not being able to restart a level isn't more difficulty, just punishing. And extra punishment should be factor only in NG+, not in regular walkthrough.

Why dont you realize that i am sarcastic? There is no point in discussion. Gamma / contrast slider should be in the game just like level restart.
I never said it shouldn't be in the game. All I said is that the game appears to be too dark because of the display. I'm not hypocritical; I'm consistent in what I say, you just misunderstood what I wrote.
Last edited by Terepin; Feb 18 @ 2:38am
It was absolutely understandable for TR4 why it wasn't there. With all those back & forths between levels, the game would've had to systematically create a built-in checkpoint which holds not only inventory status but also status of every surrounding level where you might've pulled levers or collected/put down key items, every time you switched environments.

With how compromised the PS1 version was with the save slots amount without that checkpoint option, that wouldn't have left much more for actually saving other games. As for PC, vanilla TR I to III didn't have a level restart option, so here in TR4 you're finding the exact same experience as people who played the classic trilogy on PC.

With TR5, it's a shame. However, the option may have been removed when they updated the engine for TR4 anyways, and by TR5 the devs were burnt out and didn't care.
Last edited by Vic Viper; Feb 18 @ 3:12am
I was disappointed to see there was no option to reset the level... after quicksaving into my own death :scaredlara: learning to do big saves often now
This feature is pretty easy to restore, its basically a call for a function that loads pointed level with some variables from previous level end still preserved.

Nothing really hard to code and add with patch.

Also its good idea to code in auto savings for end of each level so you can always return to it.
Last edited by v00d00m4n; Feb 18 @ 3:34am
dml! Feb 18 @ 4:19am 
Originally posted by Vic Viper:
It was absolutely understandable for TR4 why it wasn't there. With all those back & forths between levels, the game would've had to systematically create a built-in checkpoint which holds not only inventory status but also status of every surrounding level where you might've pulled levers or collected/put down key items, every time you switched environments.
Yeah that's the big issue, how the game decides when and where to create one of those "restart level" checkpoints given you return to levels often.

In theory the game could create a checkpoint every time you enter a level for the first time, and allow you to load from those checkpoints whenever you wish. But that still doesn't solve the problem entirely, since you can enter some levels before you have progression items, meaning if you used that checkpoint you could lose a lot of progress from the other levels you visited in the meantime to acquire the progression items. I don't think there's a feasible way for such a system to be implemented that accounts for all possible routes the player could take.
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