Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Remaster is not just a texture uspcale! Classic remaster example is Lucas's edits of Star Wars - he changed actors, changed scenes, changed dialog lines, and Han Solo did not shoot first! Damn, even Jabba Hut was edited from original cut where he was human, to be some fat worm, and then he was edited again and was replaced with some CGI. Thats just basic example of how remaster is not just change of resolution, it can edit and alter anything. Remake on other other hand is not altering of original, but a recreation of everything from scratch.
I dont ask to recreate everything, i ask to change few lines of code to turn crappy gameplay feature off, and then change dozen more if it breaks something in few places, nothing outside of scope of regular remastering job (for example recent The Thing remaster changed scripting of human turning to The thing and made it less predictable as it was originally planned but was not properly.
They already changed couple of gameplay things in remaster like removed annoying 2 step before run and jump. Staming should have been removed too.
And Lara's jump gets higher and higher the more she gets stronger so having her fully strong from the start can result in platforming sections at the beginning of the game getting broken.
Did you even read my 1st post from start till end where i explained how those ties can be untied and how broken places can be fixed? You know, it was the part where i mentioned words "forward thinking". Some basic script rework of such places and you can limit area access other ways around, or you can do even more crazy thing like actually making proper redesign of such areas to improve overall gameplay expirience with better game design. This is what was expected for AOD remaster, not just some basic texture upscale and restoration of couple areas and things with total downgrade of graphics and removal of wet surfaces with reflections, dof and other things that was in original...
AOD remaster really feels like lazy downgrade, and not the attempt to save game we all hoped for. Not enough effort that should have been done. With current state of AOD demaster its better to be completely removed from package than exist with all the old problems everyone hated this game for... including the I FEEL STRONGER major game design problem!
A remaster should preserve the original gameplay and content, otherwise it should be called a remake, as has been pointed out to you already. Mr. "I complain about everything now".
Any major fixes would require a ton of QA testing to make sure whatever you fixed didn't break anything else, and that in itself might be enough to ruin the project's financial viability. Especially since it's not a calculable risk - once you start rooting around in the code you cannot be sure how much work you're adding for yourself, and how long it's going to take. Even if you revert all the changes and abandon the attempt to fix things, you still have to pay people for the time they wasted.
That is why these remasters are made with lightest of touches - no changes beyond the surface level if they can help it. Why fix bugs if you can give people achievements for finding them and sell it as a "commitment to preservation"?
All jabs aside, the mission statement for these was always "The same games, just spruced up a little and running on modern systems." For the first three games, that was less controversial since they were all fine as they were - but unfortunately it's still the same deal with these games, some of which really could have used more work.
But hey, AoD running on current-gen consoles - that's something. Not sure what exactly, but it's definitely something.
Remasters of games with good game design should not fix what was not broken, so in case of TR4 and 5 remasters gameplay does not need alteration. However AOD is whole different case, it a ♥♥♥♥♥♥ game because of dumb design decisions that ruined its core gameplay mechanics and was the reason this game was hated so much when it was released, so to make this game at least somewhat enjoyable its core mechanics must be altered in remaster! Yet again whole stamina design was a core gameplay breaking mechanics that contradicted everything people knew and loved about mechanics of TR1-5, you can call this feature alone a TR epirience breaking machanics, because in game of series where you can easily and freely climb everywhere you wanted, suddenly out of nowhere in next gen sequel for PS2- you cant anymore! And most of gamers reacted to this in early 2000 with - WTF?
Imagine if in GTA6 you would not be able to steal cars anymore and instead would need to buy them! This would break fundamental core mechanics we knew from GTA 1 up to GTA 5, it will break whole GTA expirience because GTA literally means CAR STEALING!
And Tomb Raider is all about climbing, but climbing is fundamentally limited and broken by stamina mechanics in AOD so this thing alone does not make this game a Tomb Raider game, like lack of car stealing would make GTA a not GTA anymore!
Need more examples? Imagine a Quake , but you have to reload manually and you can only reload 1 bullet at time until you feel stronger now and can reload 2 bullets? This would break whole shooting mechanics of QUAKE we knew! This is again same thing what stamina did to AOD and gameplay of Tomb Raider!
One more example - imagine a MARIO game, but Mario now has stamina that runs out quickly and as lower it as, the lower Mario jumps until he cant jump at all and have to wait for stamina to slowly restore! That would be totally broken Mario where you would stuck after couple of pipes and could not reach a lot of places until they are on a ground! This is almost same thing as what stamina did to AOD!
This was the biggest mistake of this game, and remaster should have fixed it to make it consistent with previous games and actually feel like real TR6 and not some Point and Click walking-talking adventure spin-off game with Lara Croft that you cant even call a TR6!
So since they include this abomination with true TRs - 4 and 5, they should have tried to make it all consistent and should have fixed this fundamental game design issue and all the other issues that would surface without those mechanics and should have redesigned scripts and some places of some areas to make AOD a true tomb raider game instead of pile of stinky crap it was! They should have saved this game from miserable state and unleashed its potential... but instead they just let us remember and let new players understand why this game was such a failure and caused massive rage quits and burried franchise for many years.
Yet with the power of patches and power of admitting mistakes they can still save this game and make it at least somewhat enjoyable by removing stamina.
And like i said before (why people are always so blind or cant keep details like that in mind before they rush to reply?) - there should be added an option for masochists and AOD purists (which is exactly who you are, purist of ♥♥♥♥♥♥ game that thinks that it should remain same crap it was before instead of getting actually improved in game design department) that would reenable this old bad mechanics to let those people relieve this nightmare as it was almost 25 years ago!
But this is an option for those who wants original BAD epxirience, while whole purpose of remaster is IMPROVMENT, so it should not be default option and by default this BAD gameplay should be improved in this remaster, otherwise there is no point in this remaster, people will rage quit this game again and will call it a crap again and refund it and it would be just a waste of effort (cant say that effort was big in case of AOD, because they even managed to downgrade original graphics by removing all the fancy graphical effects and making it more flat, less detailed and more like PS1 game, that also still have bad gameplay that was not fixed, except for run jumps that got removed 2 steps delay, which is already alteration of gameplay, but not big enough to fix whole game) and opportunity to make somewhat good game out of AOD and save it.
Modders still dont have AOD sources and tools to do fundamental edits to its gameplay and to redesign scripts and areas, and devs of remaster dont share editors and source code with us, so i doubt anyone but official devs would be capable to remove this crap mechanics and alterate and fix few areas that limits access to area for lover that require stamina levels. So only devs can easily fix it.
i'm happy for u tho
or sorry that happened
Not that it makes "I FEEL STRONGER NOW" any less silly but it is what it is.
You don't need to tell everyone you are challenged and incapable of processing more than 3 lines of text, just leave this thread in silence if you have nothing else to say about subject of discussion.
Reborninshadow who created the restoration project has talked on how it's impossible to remove and I suggest you go look up his statements on it rather than rant on for paragraphs without actually employing critical thinking.