Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And the enemies in the level are.... bats. Seriously? who thought that putting f-ing bats as the only enemies in the final level of a TR game was a good idea? The enemy scalling in TRIV is a mess, you're in the final region with a lot of strong weapons and the game's still throwing annoying tiny enemies like bats, baby scorpions, and scarab swarms.
Anyway, have not played NG+ yet, but at least they made Seth an actual boss fight there.
I don't know if that would be within the scope of their project allocation.
Personally, I am relieved the team stayed away from Unreal, as I find modding the remasters much easier with their custom software models.
Well if you play in NG+ you get what you want in the final level
I'm not a fan of boss fights in general, but, that's something the Crystal Dynamics Tomb Raiders surely did better.
It was much harder in the normal game escaping the cave with Set constantly harassing you.
NG+ made it easier by making him killable XD
I think NG+ should have had you defeat set multiple times with each defeat disabling him temporarily giving you some breathing room to climb up without being pummelled by his attacks.
Make it so his attacks do extreme damage as well and this fight would be very fitting for NG+
Current NG+ fight completely trivialises him imo.
TRIV gives you super grenades, poison arrows, explosive arrows, a ton of shotgun shells... and the pay-off in the last level is a boss immune to weapons and a bunch of tiny enemies taken from the first level of the first TR game, very anticlimatic.
When a game keeps gradually giving you more tools to fight (like stronger weapons and more ammo types), that means more combat and stronger enemies to fight towards the end.
That's not a rule, just something games usually do for reasons known as game balance and common sense. Or would you rather put stronger enemies in levels where the player has only one or two weapons because there isn't any rule against it?
I agree that there should be stronger rather than weaker enemies towards the end of a game to justify more powerful weapons and abundant ammo. If the game had a few more stronger minor enemies (other than bats), I would go along with that.
In the case of Set / Seth / Sutekh however, I REALLY like the end boss in The Last Revelation. It's my favourite TR game after the original. I love the idea of having an adversary that is so powerful that it cannot be fought by mortals and can only be incarcerated, never destroyed permanently. That to me is more intimidating.
I think that the curse unleashed by Lara when she removed the amulet (or whatever, it's been a while since I played the game!) ensured her death. Her raiding was in this case reckless, but she atoned for it. The collapse of the pyramid and seeming death of Lara bothered me years ago, but I am happy with the boss fight and ending as an older person. I never played TR V and VI.
I respect your opinion though.