Drop Duchy

Drop Duchy

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Piece BIas on harder difficulties?
Might just be confirmation bias here but has anybody else seemed to think at the higher difficulties the piece order more actively works against you, as if it knows what geometries you need and then it biases against them / the ordering. That's not listed in the "higher difficulty" text but IDK, after a couple hundred hours of this game I swear the piece ordering gets "harder" the higher difficulty I play as opposed to "truly random" which is what my assumption it's suppose to be regardless of setting.

Anybody else thoughts on this?

PS: I'm not that against it if true (though would prefer pure random) but more annoyed, if true, that it's not documented in the UI, i.e. I hate hate hate "hidden" difficulty settings.
Originally posted by Sleepy Mill Studio:
If only I could have coded such a smart algorithm … but alas no, the piece order is semi-random and set when the round starts: each shape appears once before repeating, then terrains are randomly attributed and then the buildings are added randomly in-between
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The author of this thread has indicated that this post answers the original topic.
If only I could have coded such a smart algorithm … but alas no, the piece order is semi-random and set when the round starts: each shape appears once before repeating, then terrains are randomly attributed and then the buildings are added randomly in-between
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