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From crash report I can see, is that a SIGSEGV - which is segmentation fault.
FacePunch are probably messing with the pointers somewhere or it's a difference in pointer marshaling from C/C++ to Swift. As far Mac OS Sonoma is just a beta right know, I don't know when exactly Rust will be available again, and how they will adapt to changes. I also hope that performance will be improved with transition to Mac OS Sonoma with DirectX 12 support which was announced, and so far working with other games without a problem (except issue with garbage collection which leads to stack overflow and game freeze at some point and you need to restart it)
https://support.facepunchstudios.com/hc/en-us/requests/307320
good on you :) hopefully it gets fixed
Hopefully in future updates they fix this issue.
Epic, the owner of EAC, has already updated the engine. Fortnite eg. uses it too and it works. It's that Rust uses an ancient version of EAC.
Sending a support ticket to Facepunch does help, they do read and respond to it.
Ps. Rust does ship with native Apple Silicone packaged. But it's not complete and won't fully launch. You must force it to run emulated with "Rosetta". This only matters when launching manually, as Steam/EAC force Rust under Rosetta for now.
Yeah they have an opengl in quotes renderer but it runs through metal like you said but it’s received a bunch of so far undocumented changes the community is poking through.
Game is not working.
BUT! It's working on Rust Staging branch. So it will come in next update, there are few visual bugs.
Ps. you're all welcome! I dug trough Epic's Easy-Anticheat documentation to find the updated launcher. Posted the fix on the Rust discord and the next day it was live on staging.
I've tried that but you get EAC: Client Integrity Violation.
Never mind got it working! thanks.
Just rename your original rust app to "rust1" then copy over the Staging EAC file. Run the game, remove the new rust.app and rename your original file to its original name and servers load normally
Thank you! It's work for me as well! Just need delete Rust.app from staging when you start it, and rename old one to original name.