Rust
boggis Jul 19, 2019 @ 9:39pm
No scientists on cargoship? And no locked crates spawning
I run a little private server between me and a couple of friends and whenever the cargoship spawns all of the scientists arent there. This is what shows up in console:
[event] assets/content/vehicles/boats/cargoship/cargoshiptest.prefab
standingdriver[2586377] changed its network group to null
smallboatpassenger[2586378] changed its network group to null
smallboatpassenger[2586379] changed its network group to null
smallboatpassenger[2586380] changed its network group to null
smallboatpassenger[2586381] changed its network group to null
smallboatpassenger[2586382] changed its network group to null
rhib_storage[2586383] changed its network group to null
fuel_storage[2586385] changed its network group to null

Also we have yet to spot a locked crate on the server anywhere other than the oil rigs and the cargoship, I haven't played rust in a while so I dont know if a change happened, but if anyone knows the solution to any of these problems it would be a big help! Thanks!
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Showing 1-4 of 4 comments
Kekafeti Jul 22, 2019 @ 3:57am 
The reason is that sometimes (looks like only modded servers affected) cargo ship (or chinook) spawned out of the map. I tested that on map with coodinates -2500 to 2500. Basically everything dies when it reaches 4000. Cargo ships and chinook spawned mostly over 4000. Scientists died but the ship (or ch47) got to continue to do their mission without any crew.

I have made a hotfix for modded server (oxide). I just detect when the object spawns and if it's found out of the map then the plugin kills the object directly and creates new one with position just on the map border (e.g. 2500).

You can contact me if you need a hand and want to fix it by yourself.
Scorch Jul 30, 2019 @ 6:13pm 
Originally posted by Kekafeti:
The reason is that sometimes (looks like only modded servers affected) cargo ship (or chinook) spawned out of the map. I tested that on map with coodinates -2500 to 2500. Basically everything dies when it reaches 4000. Cargo ships and chinook spawned mostly over 4000. Scientists died but the ship (or ch47) got to continue to do their mission without any crew.

I have made a hotfix for modded server (oxide). I just detect when the object spawns and if it's found out of the map then the plugin kills the object directly and creates new one with position just on the map border (e.g. 2500).

You can contact me if you need a hand and want to fix it by yourself.

What's the name of this hotfix?
Last edited by Scorch; Jul 30, 2019 @ 6:13pm
Kekafeti Jul 30, 2019 @ 10:18pm 
https://github.com/UltraRust/CargoShip-no-scientists-bug-fix
https://github.com/UltraRust/CH47-no-scientists-bug-fix (wait, will be updated tonight)

Please wait for a few hours. I have an updated version CH47. I will let you know in this discussion when it's ready.

Anyway CargoShip is 100%...
Kekafeti Aug 3, 2019 @ 7:30am 
UPDATE: the cause seems to be Oxide.Ext.RustIO.dll (Rust.IO maps). Anyway this plugin can fix the issue

Please get the latest versions of hotfix files. Keep yourself informed or any question: https://discord.io/UltraRust
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Date Posted: Jul 19, 2019 @ 9:39pm
Posts: 4