Rust
NavyChief 31 AGO 2019 a las 8:24
Is decay broken in latest release??
In console mode the following is what I have:

(08:00:48) | decay.tick: "600"
(08:00:54) | decay.upkeep: "True"
(08:01:00) | decay.scale: "1"

Yet nothing is decaying (or the buildings I have checked; have not checked every building). I did at one point have a NoDecay.cs mod but I got rid of it. As for ExternalWallDecayProtection.cs I removed it to see if decay occurs on buildings and so far it has not changed anything but I may need to wait a bit.

Below is the list of mods i have:

AdvAirstrike.cs
AntiChatFlood.cs
AutoDoors.cs
AutomaticAuthorization.cs
Backpacks.cs
BetterAttachments.cs
BetterChat.cs
BlueprintManager.cs
BotSpawn.cs
BuildingBlocker.cs
BuildingGrades.cs
ChinookDropRandomizer.cs
Clans.cs
ClanTags.cs
CopyPaste.cs
Cornucopia.cs
CraftingController.cs
DangerousTreasures.cs
DeathNotes.cs
DeepWater.cs
DevilsIsland.cs
DontTargetMe.cs
EnhancedHammer.cs
EntityOwner.cs
ExtendedRecycler.cs
ExternalWallDecayProtection.cs - This should affect the walls only; maybe broke?
FancyDrop.cs
FlareGun.cs
FlippableTurrets.cs
Friends.cs
FuelGauge.cs
FurnaceSplitter.cs
HandyMan.cs
HazmatToScientistSuit.cs
HeliControl.cs
HeliControl_modified.cs
HelpText.cs
HooksExtended.cs
ImageLibrary.cs
Inbound.cs
InfoPanel.cs
ItemSkinRandomizer.cs
KDRGui.cs
KDRScoreboard.cs
LighthouseBeacon.cs
LockOnRockets.cs
LockSync.cs
LootBouncer.cs
MagicLoot.cs
MasterLock.cs
NightLantern.cs
NoGiveNotices.cs
NPCDropGun.cs
NTeleportation.cs
PermissionsManager.cs
PilotEject.cs
PlayerChallenges.cs
PlayerList.cs
PlayerRanks.cs
PrivateMessages.cs
QuickSmelt.cs
QuickSort.cs
RainOfFire.cs
RandomRespawner.cs
RandomWeaponKit.cs
RecycleManager.cs
RemoverTool.cs
RocketTurrets.cs
SAMSiteAuth.cs
SaveAnnouncer.cs
Scoreboards.cs
SecureAdmin.cs
SecurityLights.cs
ServerInfo.cs
SignalCooldown.cs
SignArtist.cs
SimplePVPStats.cs
SmoothRestart.cs
StackSizeController.cs
TimeOfDay.cs
TownTeleport.cs
Trade.cs
Vanish.cs
VehicleLicence.cs
ZLevelsRemastered.cs
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Mostrando 1-6 de 6 comentarios
NavyChief 31 AGO 2019 a las 8:59 
Added point; I made decay.debug true as i was told it prints to console log when the decay occurs and I have had NO entries in 20-30 minutes. It appears as if decay is disabled but I cant tell how...
NavyChief 31 AGO 2019 a las 9:52 
I need help troubleshooting this.... :)
A for effort 31 AGO 2019 a las 14:58 
How did you test the decay?

Did you just build something without a Tool Cupboard or did you make the Tool Cupboard and then removed it?
NavyChief 31 AGO 2019 a las 16:14 
I looked at the foundation of several buildings that have been raided and have no TC as well as the same with an empty TC. In both cases there is no degradation of the current structure.

There was an empty base without a TC that has not changed at all -- no decay over many days
NavyChief 1 SEP 2019 a las 11:32 
The decay returned... now I have to upload the 5 mods I took off one at a time.

Here are the 5 mods I removed:


CopyPaste, DeepWater, ExternalWallDecayProtection, FuelGuage, MasterLock

I just put back DeepWater
NavyChief 1 SEP 2019 a las 12:03 
So far brought back DeepWater, MasterLock and FuelGuage...
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Mostrando 1-6 de 6 comentarios
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Publicado el: 31 AGO 2019 a las 8:24
Mensajes: 6