Rust
Turbo Feb 17, 2018 @ 8:45pm
Clan UI Interface \ Team Limits Gamewide
The only remaining 8 to the 8th power problem left, is Teaming in large groups which dilutes and literally pollutes the very description of the game. Warping it from Survival to just straight PvP and this comes across as abit of a hand out to those of the public that are just children and want a fighting game with guns.

The introduction of a Team or Clan UI would draw back the aspect this game was driving for in it's initial creation and true format... Survival. There would no more riding of the backs of other people whom have logged in and worked hard, so you dont have to go out and do ANYTHING on the game at all. There would be fairer more balanced raids, which brings the online raid possibilities... Back into a closer allignment with the potentials of offline raiding.

So much balance can come of intergrating this kind of thing, and it's in some games, a main staple of the game and one of the first implentations into their creation. Idk why RUST hasnt even thought about doing it yet to be honest. I love rust, just hate imbalance (OF PLAYERS NOT INGAME ITEMS OR RECOIL... that ♥♥♥♥ is fine.)


Leave your opinions and please, leave out anything negative, including cons because as i've spent enough time thinking about this. The pro's completely outmass the con's.
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MGCmattie Feb 19, 2018 @ 3:57pm 
Here’s an idea, you could work on your team skills and maybe make some allies. It’s a normal strategy in surviving, to group up and dominate. ;-)
Turbo Feb 23, 2018 @ 9:11pm 
You prefer the game to be "not" what it is at it's core? Your a great fan of the game and a great supporter arent you *Thumbs up*

& obviously a dream crushing elitist. The game needs competition, not absoloute fu** whits. :steamhappy:
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Date Posted: Feb 17, 2018 @ 8:45pm
Posts: 2