Rust
Big Sep 14, 2017 @ 7:14am
Revive yourself instantly with medical syringe
If your in a critical state, you can revive yourself with a medical syringe
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Showing 1-8 of 8 comments
IWoIchJeYoEgo Sep 14, 2017 @ 2:18pm 
I like the idea.
Mechanoid Sep 14, 2017 @ 9:45pm 
Only acceptable if it's limited to 1 instance every ## minutes (at least a 2 digit number) so to prevent players from filling their inventories with "extra lives"

Otherwise i would agree to a condition where if your health regenerates either naturally or by medical items above an amount, then you revive yourself that way; People might actually use medkits in that case. (and again, there's a cooldown on it)
Banzai Sep 14, 2017 @ 11:48pm 
I like it, clans can already easily revive each other, but solos get screwed. This might even things out a bit, though it does need a cooldown on it.
Pak0tac Sep 15, 2017 @ 3:09am 
Originally posted by Banzai:
I like it, clans can already easily revive each other, but solos get screwed. This might even things out a bit, though it does need a cooldown on it.
they cant revive a dead person, shoot to kill, or throw a rock at the nearly dead guy, that way he wont be able to live again.
Last edited by Pak0tac; Sep 15, 2017 @ 3:09am
Big Sep 15, 2017 @ 4:59am 
Originally posted by Mechanoid:
Only acceptable if it's limited to 1 instance every ## minutes (at least a 2 digit number) so to prevent players from filling their inventories with "extra lives"

Otherwise i would agree to a condition where if your health regenerates either naturally or by medical items above an amount, then you revive yourself that way; People might actually use medkits in that case. (and again, there's a cooldown on it)
Of course, like 20-30 minutes.
Also not to turn this into a fallout style thing, but what if syringes also reduced the amount of health you gain from syringes each time you use them?
Kenkade™ Sep 15, 2017 @ 1:46pm 
Horrible idea, clans would use it and it is a special state of wounding.
Rudolphus Sep 16, 2017 @ 5:42am 
Originally posted by F3:trading BigE Lf laby:
Of course, like 20-30 minutes.
Also not to turn this into a fallout style thing, but what if syringes also reduced the amount of health you gain from syringes each time you use them?

Maybe you have to use the medical syringe which is already into the game :p
http://rust.wikia.com/wiki/Medical_Syringe

But it won't revive you as quickly as you want it to be.
Maybe clan members should use them to revive their members even if it takes some time to fully recover. If they don't have syringes (in their toolbar) they can't heal their members. So clans don't have the advantages of fully reviving players in an instance.

If you would make a syringe which fully revive you in a second. the large medkit would be unnessesary and no more used.
But again maybe clan members have to use a large medkit at their falen members to heal them instead of a syringe.
I think there are different solutions within the game to stabilize the benifits between clan and solo players. But it's the decision of the devs...
Last edited by Rudolphus; Sep 16, 2017 @ 5:44am
Big Sep 16, 2017 @ 8:55am 
I agree. In fact, I think that it's a good idea to make yourself get sick from using too many syringes at a time. Like they give you reduced health or poison you
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Date Posted: Sep 14, 2017 @ 7:14am
Posts: 8