Rust
Spit 14 ABR 2020 a las 13:18
Please, IMPROVE the defense system.
Months pass and we saw a major OP on raiding rockets. Raiding was easy: you farm sulfur like a dumb, you build explosives, you raid. With rockets, it's easiest, because they take down 4 walls at once because of the splash system. It makes pointless to build, because ♥♥♥♥♥♥ clans WILL raid your base at any cost. So WHY Facepunch is spending effort making, for example, electricity and farming? At the official servers, small clans don't have the time or opportunity to learn the electricity parts or build to achieve an electricity system. WHY? Because RAID is easy. Any ♥♥♥♥♥♥ can raid in minutes with offline bases, and we take several hours to build, just to wake up next day and see our base griefed. So WHY spend your time programing a game with building stuff if only a part of the players will have the chance to play?

Please, review the raiding damage system. Make building great again. My suggestion for that is to reduce drastically the upkeep costs. It's to expensive to farm to manage the TC upkeep. Reducing to HALF of the actual costs will make the game fair again.
Another suggestion is to review the rocket splash system. It needs to be less damage, because it can take down several parts of a building at once. The damage (half of the C4) is too high. Please, review that.
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Mostrando 16-30 de 39 comentarios
Frishy 18 MAY 2020 a las 13:05 
Publicado originalmente por Sp1tF1r3RX:

I think you ppl don't play in official servers and are used to small communities in Community Servers. My clan has 20, but it is considered a MEDIUM clan in official servers. We usually get raided by 40, 50 ppl clans.
It's common youtubers call their followers to farm sulfur and raid a big vila like my clan is doing since february, or massive bases.
Than, the youtuber clan gives away weapons, some ammo, and in 3 hours tops they have 200 rockets to raid.

They use the followers to start the raid to locate turrets and get rid of mines, bear traps, shotgun traps. Than, 10 ppl will rocket your walls down always in a straight line to reach the bases center.

Our loot isn't in the centers, but there's door raid no more. The raids, now, are ALWAYS throught walls, because, as I said, the rockets destroy 4 walls at once. You can break two floors, in a straight line, it's almost impossible not reach the loot.

Rockets are too strong. There is NO DEFENSE agains rockets. And there should be a anti-rocket defense.

Sorry if I offended when I said "disneyland", but you guys are talking like community players. And the reality of official servers are very different. MASSIVE CLANS and MASSIVE vilas are common in official servers. 200 rocket raid is common too. What kint of base or vila would resist to a 200 rocket raid? And as I said, it's a 3 hour farm for youtuber's clans. And that's it.

ROCKETS ARE WAY TOO STRONG for the current status of the defenses.
Something must be done.
As I said, the best explosive, C4, isn't beeing used anymore. It's very rare you find a C4 raid. Raiders grab 8 C4, usually and that's it. The rest is done by rockets.
And, as I also said, OFFLINE RAIDS are the worse and most common. It's very rare a clan coming for online raid.

So this is what Facepunch should take on account: RAID ISN'T BEEING PLAYED ONLINE, raids are, most of them, with the defenders OFFLINE. And it is much easier to rocket a base than defend it.

I am absolutely a community server player, correct. Sadly can't play official, I get physically ill with that high a stress level. You make a great point, those youtubers and clans with slaves will absolutely be able to farm more and not care about the cost to domination. And to an extent, you really can't stop that. If you buff it too much where they actually have to put some time into attacking, you end up with a situation like Dark and Light has where the population QUIT. They wanted to raid, they wanted to be able to offline or completely overwhelm people. It wasn't fun when it was fair or god forbid skewed in the defender's position. They implement what you want, they will drive away their community mate.

I understand massive clans throw off reasonable defendability. They do in a lot of games. It doesn't matter how many turrets, how many walls, how much defense you have, they make it their goal to wipe someone out. You can build smarter, smaller, more spread out so you don't lose everything or continue getting completely wiped out in one night offline doing it your way. If they fix things you way, there could be a lot less people willing to play in all likelihood. On the other hand, you could choose to play on no offline servers, you could choose to build smaller bases everywhere, you could choose to recruit more people that play while the others are offline to defend, ect. If the problem is they have more people, you can go find more people.

What you propose would make it harder for clans, but exponentially harder for small groups and solos also. Zergs gonna zerg.
Spit 18 MAY 2020 a las 13:47 
Publicado originalmente por Frishy:
Publicado originalmente por Sp1tF1r3RX:

I think you ppl don't play in official servers and are used to small communities in Community Servers. My clan has 20, but it is considered a MEDIUM clan in official servers. We usually get raided by 40, 50 ppl clans.
It's common youtubers call their followers to farm sulfur and raid a big vila like my clan is doing since february, or massive bases.
Than, the youtuber clan gives away weapons, some ammo, and in 3 hours tops they have 200 rockets to raid.

They use the followers to start the raid to locate turrets and get rid of mines, bear traps, shotgun traps. Than, 10 ppl will rocket your walls down always in a straight line to reach the bases center.

Our loot isn't in the centers, but there's door raid no more. The raids, now, are ALWAYS throught walls, because, as I said, the rockets destroy 4 walls at once. You can break two floors, in a straight line, it's almost impossible not reach the loot.

Rockets are too strong. There is NO DEFENSE agains rockets. And there should be a anti-rocket defense.

Sorry if I offended when I said "disneyland", but you guys are talking like community players. And the reality of official servers are very different. MASSIVE CLANS and MASSIVE vilas are common in official servers. 200 rocket raid is common too. What kint of base or vila would resist to a 200 rocket raid? And as I said, it's a 3 hour farm for youtuber's clans. And that's it.

ROCKETS ARE WAY TOO STRONG for the current status of the defenses.
Something must be done.
As I said, the best explosive, C4, isn't beeing used anymore. It's very rare you find a C4 raid. Raiders grab 8 C4, usually and that's it. The rest is done by rockets.
And, as I also said, OFFLINE RAIDS are the worse and most common. It's very rare a clan coming for online raid.

So this is what Facepunch should take on account: RAID ISN'T BEEING PLAYED ONLINE, raids are, most of them, with the defenders OFFLINE. And it is much easier to rocket a base than defend it.

I am absolutely a community server player, correct. Sadly can't play official, I get physically ill with that high a stress level. You make a great point, those youtubers and clans with slaves will absolutely be able to farm more and not care about the cost to domination. And to an extent, you really can't stop that. If you buff it too much where they actually have to put some time into attacking, you end up with a situation like Dark and Light has where the population QUIT. They wanted to raid, they wanted to be able to offline or completely overwhelm people. It wasn't fun when it was fair or god forbid skewed in the defender's position. They implement what you want, they will drive away their community mate.

I understand massive clans throw off reasonable defendability. They do in a lot of games. It doesn't matter how many turrets, how many walls, how much defense you have, they make it their goal to wipe someone out. You can build smarter, smaller, more spread out so you don't lose everything or continue getting completely wiped out in one night offline doing it your way. If they fix things you way, there could be a lot less people willing to play in all likelihood. On the other hand, you could choose to play on no offline servers, you could choose to build smaller bases everywhere, you could choose to recruit more people that play while the others are offline to defend, ect. If the problem is they have more people, you can go find more people.

What you propose would make it harder for clans, but exponentially harder for small groups and solos also. Zergs gonna zerg.

I think you are really away of this conversation. I have NEVER, EVER said I wanted walls to be strongher (like in Black and White).
I have NEVER, EVER said I wanted offline raids to not be possible.
I have NEVER, EVER said I wanted to end the overhelm play or the Zerg gameplay.

I SAID, and I WILL SAY AGAIN: defense system needs IMPROVEMENT.
Not strongher walls, but LESS SPLASH from rockets. C4 is absolutely OK, satchell, explosive ammo, the ONLY THING THAT ISN'T OK is the rockets. ROCKETS are completely unbalanced compared to C4, and C4 should be the most effective raid tool, because it is the most expensive. So It's nonsense to make a rocket DESTROY FOUR WALLS like it was ONE. The splash should be reviewed, SERIOUSLY reviewed.

Also, I SAID the traps need to have a SMARTER programation. It's very hard to place traps, they never stick where they are suposed to, and they consume too much resources to be so useless. It is too easy to locate them and destroy them. The TESLA COIL trap needs to be a real challenge for raiders, not only a 10 seconds thing.

Also, the sentries need a longer range, and it's AI needs some tinckering. They are like dumb shooters. It is TOO EASY to draw their ammo without taking ONE SINGLE SHOT. Because, due to software flaws, they will see through corners but their bullets won't hit what they are seeing. It's an easy fix... It's a glitch that allows turrets to be drawned. The glitch should be FIXED.

See? I am asking for this kind of stuff. I AM NOT asking for indestructible walls, doors, windows... I am just asking to the programmers to LOOK AT THE DEFENSE MECHANISMS and see they need rapairs, fixes, updrades (again: not to add wall resistance). And please, the rocket splash really needs to be reviewed. It is unfair, unbalanced and it's not REALLY splash. When you shoot a rocket in the intersection of 4 walls, all the 4 walls will take EXACTLY 100% damage. That's not splash.
Frishy 19 MAY 2020 a las 14:54 
Publicado originalmente por Sp1tF1r3RX:

I think you are really away of this conversation. I have NEVER, EVER said I wanted walls to be strongher (like in Black and White).
I have NEVER, EVER said I wanted offline raids to not be possible.
I have NEVER, EVER said I wanted to end the overhelm play or the Zerg gameplay.

I SAID, and I WILL SAY AGAIN: defense system needs IMPROVEMENT.
Not strongher walls, but LESS SPLASH from rockets. C4 is absolutely OK, satchell, explosive ammo, the ONLY THING THAT ISN'T OK is the rockets. ROCKETS are completely unbalanced compared to C4, and C4 should be the most effective raid tool, because it is the most expensive. So It's nonsense to make a rocket DESTROY FOUR WALLS like it was ONE. The splash should be reviewed, SERIOUSLY reviewed.

Also, I SAID the traps need to have a SMARTER programation. It's very hard to place traps, they never stick where they are suposed to, and they consume too much resources to be so useless. It is too easy to locate them and destroy them. The TESLA COIL trap needs to be a real challenge for raiders, not only a 10 seconds thing.

Also, the sentries need a longer range, and it's AI needs some tinckering. They are like dumb shooters. It is TOO EASY to draw their ammo without taking ONE SINGLE SHOT. Because, due to software flaws, they will see through corners but their bullets won't hit what they are seeing. It's an easy fix... It's a glitch that allows turrets to be drawned. The glitch should be FIXED.

See? I am asking for this kind of stuff. I AM NOT asking for indestructible walls, doors, windows... I am just asking to the programmers to LOOK AT THE DEFENSE MECHANISMS and see they need rapairs, fixes, updrades (again: not to add wall resistance). And please, the rocket splash really needs to be reviewed. It is unfair, unbalanced and it's not REALLY splash. When you shoot a rocket in the intersection of 4 walls, all the 4 walls will take EXACTLY 100% damage. That's not splash.
It sounds like I might have mixed up two conversations, my apologies man.
Spit 20 MAY 2020 a las 2:59 
Publicado originalmente por Frishy:
Publicado originalmente por Sp1tF1r3RX:

I think you are really away of this conversation. I have NEVER, EVER said I wanted walls to be strongher (like in Black and White).
I have NEVER, EVER said I wanted offline raids to not be possible.
I have NEVER, EVER said I wanted to end the overhelm play or the Zerg gameplay.

I SAID, and I WILL SAY AGAIN: defense system needs IMPROVEMENT.
Not strongher walls, but LESS SPLASH from rockets. C4 is absolutely OK, satchell, explosive ammo, the ONLY THING THAT ISN'T OK is the rockets. ROCKETS are completely unbalanced compared to C4, and C4 should be the most effective raid tool, because it is the most expensive. So It's nonsense to make a rocket DESTROY FOUR WALLS like it was ONE. The splash should be reviewed, SERIOUSLY reviewed.

Also, I SAID the traps need to have a SMARTER programation. It's very hard to place traps, they never stick where they are suposed to, and they consume too much resources to be so useless. It is too easy to locate them and destroy them. The TESLA COIL trap needs to be a real challenge for raiders, not only a 10 seconds thing.

Also, the sentries need a longer range, and it's AI needs some tinckering. They are like dumb shooters. It is TOO EASY to draw their ammo without taking ONE SINGLE SHOT. Because, due to software flaws, they will see through corners but their bullets won't hit what they are seeing. It's an easy fix... It's a glitch that allows turrets to be drawned. The glitch should be FIXED.

See? I am asking for this kind of stuff. I AM NOT asking for indestructible walls, doors, windows... I am just asking to the programmers to LOOK AT THE DEFENSE MECHANISMS and see they need rapairs, fixes, updrades (again: not to add wall resistance). And please, the rocket splash really needs to be reviewed. It is unfair, unbalanced and it's not REALLY splash. When you shoot a rocket in the intersection of 4 walls, all the 4 walls will take EXACTLY 100% damage. That's not splash.
It sounds like I might have mixed up two conversations, my apologies man.

I know very well Rust is RAID and BE RAIDED. It is the major purpose of the game. What happens around it is the fun.
But It really botter me how easy to offline raid a clan. People MUST sleep. I am not talking about make the offline raid IMPOSSIBLE, like in B&W, but a bit more difficult, IF a good builder uses the resources of the game, like traps, sentries etc.
Today, what builders do is to exploit bugs in the building system to make bunkers, stacked TCs, bases underground (yes, they still exist and are possible), stacked walls (yes, they still exist and are possible). I see no point in playing the building system if I cannot build a strong defense system without use bugs to stack things and make very strange buildings with bugged parts.

I want the traps and sentries to be more effective and smarter. And that needs improvement from Facepunch.
cake 22 MAY 2020 a las 6:08 
I only play on official as solo most of the time. 200+ rockets? Holy cow.
The only way to play for solo's is in caves. I wish I could still use chain fence as a floor. Facepunch removed that a long time ago, it was nice to use on a water base. I hope the new smart alarm that syncs to a phone app works well, even though I admit when I raid its always offline. Wish wipes where 2-3 months long instead of monthly as well.
Poo Throwing Monkey 21 JUN 2020 a las 3:33 
See, the only problem about this is clans... ban them all i would say but thats unfair... they should know by theirselves not to raid solo players who they took their last single kit from because with this you would make it impossible for solo's to farm up for a raid
SniperSd 21 JUN 2020 a las 4:31 
Publicado originalmente por Poo Throwing Monkey:
See, the only problem about this is clans... ban them all i would say but thats unfair... they should know by theirselves not to raid solo players who they took their last single kit from because with this you would make it impossible for solo's to farm up for a raid
find a place sorta hidden and farm up ! . in little bases so you have fall back !
Spit 21 JUN 2020 a las 6:29 
Facepunch should try to implement some kind of offline protection. It should be OPTIONAL in the server configuration. If ALL players authorized in the TC are offline, the structure would be Unbreakeable until at least ONE person authorized in the TC is online.
They tested several types of Blueprint systems.
Why not to test this?
Clans are not the problem. The problem is we don't LIVE in the game.
We can't be there 100% of the time, but clans CAN, because they take turns. And if there are 2 online and a raid starts, they can call the others in real life to join the game.

Clans are not the problem. OFFLINE raid is.
SniperSd 21 JUN 2020 a las 6:35 
Publicado originalmente por Sp1tF1r3RX:
i can see this being abused least ONE person authorized in the TC is online. just have one offline all the time and you cant be raided so i wouldn't vote that in at all
Última edición por SniperSd; 21 JUN 2020 a las 6:35
Spit 21 JUN 2020 a las 6:41 
Publicado originalmente por SniperSd:
Publicado originalmente por Sp1tF1r3RX:
i can see this being abused least ONE person authorized in the TC is online. just have one offline all the time and you cant be raided so i wouldn't vote that in at all

There should be a TIMER, to prevent people to just go offline when a raid starts. Is the structure is damaged with player ONLINE, the protection won't be active for 1 hour, for example. And of course this is a very early stage idea.

Offline raid is what makes rust lose several players, specially solo, duos etc...

There should be possible to play solo/duo/trio in an official server... And the problem is not the size of the structure. It is just EASIER to raid than to build, and this is frustrating.
SniperSd 21 JUN 2020 a las 6:41 
ark has orp ! you can still be raided but its takes like tops i have seen is 8x times damage ! . ark is like rust but with dinos and dragons lol
SniperSd 21 JUN 2020 a las 6:44 
Publicado originalmente por Sp1tF1r3RX:

Yea that sounds good
Spit 2 JUL 2020 a las 4:38 
Up!
Darkbolt{AWG} 9 JUL 2020 a las 16:02 
get better at electricity! i have wirering set up that if you take out the windmill back up power kicks in right away. There are a ton of other things that can make your base a anoying raid. I suggest you learn what people are doing and SOLVE your issue by being creative. I use "intoxicated build server" this server allows me to build anything with out resources.

This server is a test bed to test your builds or just for learning how to build better. Many brag about how well they can shoot but knowing how to build good bases is a key factor in this game. For me they always come in through the roof (a common thing) so i put TONS! of shotty traps facing up inside my roofs "honey comb" they blast a pannel off my roof and get 12 shotty's to the face. Then i have "burn rooms" when they get in the entire base fills up with fire :D and your bbq.

Also build twig stairs to your door (never upgrade this) before placing the stairs line like 6 shotty traps then place stairs. Would be raider comes to your door and BOOM! dead meat! and all you have to do is spend a bit of wood to re make twig stairs :D There is ALOT you can do you just have to tap into your devious side!

I like to "bait" also trap bases well made bases with NOTHING in them (no loot) make them waste resources some times ALOT lol aka they wont be raiding for a while. I have had one little base utterly defeat a 5 man raid vs 1 me. The moral of this story is try harder learn base building, become an "alpha" builder and you will notice a difference.:steamhappy:
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Publicado el: 14 ABR 2020 a las 13:18
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