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I am absolutely a community server player, correct. Sadly can't play official, I get physically ill with that high a stress level. You make a great point, those youtubers and clans with slaves will absolutely be able to farm more and not care about the cost to domination. And to an extent, you really can't stop that. If you buff it too much where they actually have to put some time into attacking, you end up with a situation like Dark and Light has where the population QUIT. They wanted to raid, they wanted to be able to offline or completely overwhelm people. It wasn't fun when it was fair or god forbid skewed in the defender's position. They implement what you want, they will drive away their community mate.
I understand massive clans throw off reasonable defendability. They do in a lot of games. It doesn't matter how many turrets, how many walls, how much defense you have, they make it their goal to wipe someone out. You can build smarter, smaller, more spread out so you don't lose everything or continue getting completely wiped out in one night offline doing it your way. If they fix things you way, there could be a lot less people willing to play in all likelihood. On the other hand, you could choose to play on no offline servers, you could choose to build smaller bases everywhere, you could choose to recruit more people that play while the others are offline to defend, ect. If the problem is they have more people, you can go find more people.
What you propose would make it harder for clans, but exponentially harder for small groups and solos also. Zergs gonna zerg.
I think you are really away of this conversation. I have NEVER, EVER said I wanted walls to be strongher (like in Black and White).
I have NEVER, EVER said I wanted offline raids to not be possible.
I have NEVER, EVER said I wanted to end the overhelm play or the Zerg gameplay.
I SAID, and I WILL SAY AGAIN: defense system needs IMPROVEMENT.
Not strongher walls, but LESS SPLASH from rockets. C4 is absolutely OK, satchell, explosive ammo, the ONLY THING THAT ISN'T OK is the rockets. ROCKETS are completely unbalanced compared to C4, and C4 should be the most effective raid tool, because it is the most expensive. So It's nonsense to make a rocket DESTROY FOUR WALLS like it was ONE. The splash should be reviewed, SERIOUSLY reviewed.
Also, I SAID the traps need to have a SMARTER programation. It's very hard to place traps, they never stick where they are suposed to, and they consume too much resources to be so useless. It is too easy to locate them and destroy them. The TESLA COIL trap needs to be a real challenge for raiders, not only a 10 seconds thing.
Also, the sentries need a longer range, and it's AI needs some tinckering. They are like dumb shooters. It is TOO EASY to draw their ammo without taking ONE SINGLE SHOT. Because, due to software flaws, they will see through corners but their bullets won't hit what they are seeing. It's an easy fix... It's a glitch that allows turrets to be drawned. The glitch should be FIXED.
See? I am asking for this kind of stuff. I AM NOT asking for indestructible walls, doors, windows... I am just asking to the programmers to LOOK AT THE DEFENSE MECHANISMS and see they need rapairs, fixes, updrades (again: not to add wall resistance). And please, the rocket splash really needs to be reviewed. It is unfair, unbalanced and it's not REALLY splash. When you shoot a rocket in the intersection of 4 walls, all the 4 walls will take EXACTLY 100% damage. That's not splash.
I know very well Rust is RAID and BE RAIDED. It is the major purpose of the game. What happens around it is the fun.
But It really botter me how easy to offline raid a clan. People MUST sleep. I am not talking about make the offline raid IMPOSSIBLE, like in B&W, but a bit more difficult, IF a good builder uses the resources of the game, like traps, sentries etc.
Today, what builders do is to exploit bugs in the building system to make bunkers, stacked TCs, bases underground (yes, they still exist and are possible), stacked walls (yes, they still exist and are possible). I see no point in playing the building system if I cannot build a strong defense system without use bugs to stack things and make very strange buildings with bugged parts.
I want the traps and sentries to be more effective and smarter. And that needs improvement from Facepunch.
The only way to play for solo's is in caves. I wish I could still use chain fence as a floor. Facepunch removed that a long time ago, it was nice to use on a water base. I hope the new smart alarm that syncs to a phone app works well, even though I admit when I raid its always offline. Wish wipes where 2-3 months long instead of monthly as well.
They tested several types of Blueprint systems.
Why not to test this?
Clans are not the problem. The problem is we don't LIVE in the game.
We can't be there 100% of the time, but clans CAN, because they take turns. And if there are 2 online and a raid starts, they can call the others in real life to join the game.
Clans are not the problem. OFFLINE raid is.
This server is a test bed to test your builds or just for learning how to build better. Many brag about how well they can shoot but knowing how to build good bases is a key factor in this game. For me they always come in through the roof (a common thing) so i put TONS! of shotty traps facing up inside my roofs "honey comb" they blast a pannel off my roof and get 12 shotty's to the face. Then i have "burn rooms" when they get in the entire base fills up with fire :D and your bbq.
Also build twig stairs to your door (never upgrade this) before placing the stairs line like 6 shotty traps then place stairs. Would be raider comes to your door and BOOM! dead meat! and all you have to do is spend a bit of wood to re make twig stairs :D There is ALOT you can do you just have to tap into your devious side!
I like to "bait" also trap bases well made bases with NOTHING in them (no loot) make them waste resources some times ALOT lol aka they wont be raiding for a while. I have had one little base utterly defeat a 5 man raid vs 1 me. The moral of this story is try harder learn base building, become an "alpha" builder and you will notice a difference.