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For example, I loved the farming system. But it's worthless. My team prefer to go to the nearest river and grab all the pumpkins they need instead of spend resources on my farm. I spent an entire week learning genetics and how it works to see my farm, stone tier, to be destroyed in 2 minutes by 1 player with rockets. He just took his distance and kept shooting until my farm was completely ruined, and my plant clones completely wasted and destroyed.
YES, RAID IS PART OF THE GAME, I AM AWARE. But rockets made it stupid. THINK, Facepunch... the rocket splash is ALL WRONG. ALL WRONG. Rockets should deal less damage to walls. C4 MUST BE the best explosive in the game.
In this path, the OP Rocket path we are currently playing, traps and electricity have NO USE AT ALL. Builders spent their time building and planning traps for what? NOTHING. NO RAIDER with minimal game knowledge will raid through doors, because it's much cheap to use the damn rockets.
Seriously... BUILDING SYSTEM AND DEFENSE SYSTEM really needs a REVAMP. A completely re-think. Devs should play in official servers a little. Maybe that's what is leaking: game experience to sense the frustration causes by the actual rocket raid.
I also have some questions, because it might be the way you're playing rather than rockets that's your problem. So first thing, are you guys building in stone, metal, or armored? Feel like ya should really consider moving past stone asap if you aren't, I see a lot of people on official that just never do. Another thing is that currently wall protection is limited to your ability to farm. If you're willing to road farm, you could say upkeep a 1x2 honey combed in armored. Maybe even cover that in stone. Consider too where you're building. I keep hearing people talk about how they build near monuments but maybe you want to be less visible. You can also build multiple homes, so if one is raided you didn't lose everything. With maximum efficiency storage techniques in a 1x2 with honeycomb on walls and roof you can throw stone in the tc and seal it in the honeycomb, never to be touched again. Think about it, spend a day setting up multiple bases that never need upkeep again in dense woods or w/e. It doesn't take a big group to do that, I can knock one out in about an hour once I get a metal pick. I've also taken the route a few times to build multiple youtube bases that required a full tc of stone and metal every 4.5 days, each one being 12-16 rockets from any angle to get all loot. It's not that someone can't raid them, but they have to find them all first.
I just finished a two week wipe where I was going against friends, group vs group. They had more explosives, could have broken into every base every day. They also chose the meta of building one big base with massive upkeep to be safe from our raiding them. We went the route I mentioned, about a dozen stocked 1x2s and 2x2s that never required upkeep after setup. They found 2/12 after a week and then quit (mostly related to us torturing them, different story XD). It took 4 additional days for the hackers to find 1 more base, still 9 intact at wipe. ]
TLDR: maybe you need to stop putting all your eggs into one basket? I'm not saying a dedicated tribe can't still wreck everyone, but if you spread out your loot you can recover for one and not lose everything in one night.
I don't like a HUGE buff to walls, but SOME BUFF, because of teh rockets. I play Rust since when there used to be zombies. Actually, my clan is dominating Rustafield Long BR for some months now, so we are not dumbs complaining. We can EASILY take down a decent base with 8 people rocketing the same spot. And there is no defense against it because we have stone walls and other clan members covering us from assaults and snipers. Turrets? Come on... we can easily destroy turrets with incendiary rockets or explosive ammo without be near their range.
Raiding offline is 100% success rate, because the defense system sux.
DEFENSE needs a huge buff. SOME for the walls, but a HUGE revamp for turrets, not only be able to put pistols on them. They need to be a CHALLENGE for raiders.
What I'm saying is.. you can achieve I believe what you want, but not if you're stuck in the small box that is the meta, what all the youtubers do, what all the big clans do. It really sounds like you want raids to be more expensive and take longer rather than trying to play smarter to force that on your own.
And you are playing in Disneyland.
Raid is a challenge? At 4:30AM?
Yeah, that's what clans do in ALL SERVERS, not only official servers. They wait for you to sleep and than raid your BIG BADDASS MULTIPLE TC/BASE offline.
And if you say that's not majority, you will be lying or playing in disneyland server.
Most of raids are OFFLINE, between 4AM and 7AM.
You can't counter offline raids.
And I am not talking just about give the walls more resistance. Actually, I think the walls are OK, but ROCKETS and turret range/resistance are not.
Also the TRAPS are useless, too visible, with few or none capacity to cover them. Rugs and bear rug would be great, but the colision kills their usability to cover traps.
I am not just talking about damage and wall resistance.
Rockets SHOULD COST more than C4, because C4 costs TECH TRASH, and ROCKETS has splash.
And HUGE BADDASS bases are easy to build, but very stupid to sustain, due to TC upkeep. It's much more expensive to upkeep a 3 layers wall base than blast through them.
THAT"S what I am talking about.
OFFLINE raids must be much harder.
WHY? Because DEFENSE is much harder.
Take the Tesla Coil, for example. GREAT defense trap. But if you are not online to lure the raiders, maybe they will frain your tesla coil even faster than they drain turret bullets.
TURRETs and TRAPs must be a REAL challenge to raiders. The defense system needs a buff. NOBODY is playing with electricity, farms, building... We have a lot of new stuff, but they are unplayable because what really worths in Rust is get weapons, sulfur and raid offline.
Challenge the meta. The meta is to build a super expensive main base and put your eggs in one basket. Break the box m8. The bigger groups you aren't going to stop them, the smaller ones you may discourage from finishing the raid. I'm just afraid the effects of raising wall health will lead one of two ways, continuing to make it harder and harder for solos until they're completely overrun by large groups or that it'll go too far like DNL where walls had so much health people just didn't want to raid. This game is weird. It's played by people who already view a lot of the mechanics meant to make them think as just being in the way of their pvp and it's so wide spread that I also worry about a change like this affecting the game's population as people rage quit as well.
I do get some of where you're coming from, I do have some of the same problems even on low pop (for example, farming just not being that worth it). It might interest you to poke through the current suggestion discussions however. I saw mention of something that might affect how quickly rockets are acquired that you might have interest in.
AGAIN, DISNEYLAND...
You are SUPOSING, very WRONG, that we are building massive bases. No, we are not. EVEN a small 5 ppl clan base needs a high upkeep cost. And we are 20. We build several bases.
And it's worse agains rockets.
A massive base tooks 120 rockets to fall.
A lot of small bases took less, because, as everybody KNOWS and you are trying to dissuade because you are obviously an offline raider who likes rockets, as everybody knows 8 rockets kill 4 METAL WALLS at once. Raiders can kill 2 floors of a base's layers at once, at a very small cost.
See... I don't want to mess with C4, With Explosive ammo, I don't even to tether with wall's life. I want rockets to get a very huge nerf. Because ROCKETS ARE KILLING the Rust's fun. Nobody uses C4 to raid anymore. MOST raids just use rockets and a little explosive ammo for garage doors. Who will spend time searching for tech trash if you can easily get pipes in street trash and make the damn rockets anyway?
And why will we spend a lot of effort building electricity systems for turrets if you can easily take them down from distance?
MY suggestion for turrets: they are ALMOST ok, but this ALMOST is what makes them very weak. And Facepunch already found a viable solution. The turrets will auto aim to their front. But if someone hits it on the back, the turret WILL also get aim to the back. I suggest the same for long range shooters. Once hitted from long rage, the turret should expand it's range to the shooters distance. And it's resistance should be improved. FIRE shouldn't kill a turret faster than a wooden door. And turret's should get some buff with a new item to be able to shoot rockets too. They are too weak as they are.
You see... there ARE several ways to raid. But only one way to defend: base layers and traps. And, as I said, offline raids are much worse. The raiders have all the time to check for blind spots and find the energy feed. As I said, what we experience in the official servers, is psycho clans who will wait until they see low activity in the bases and they will for energy first, disable the turrets and bang... rockets and rockets... The batteries have a short life. 4 hours for the large battery is too short. They should have at least 8 hours of energy duration. That's too hard to build new windmills and solar panels with snipers shooting you from distance during a raid.
And, as I said, if you didn't play long raids, you are playing Rust in Disneyland. I suggest you go to the official servers to play for a while to experience my complainings. You will see we can't build this massive bases you are supposing we do because there 300 players, with a 200 players line to connect. Even when we get to connect the entire clan, there are people attacking from all the flanks. And it is supose to be this way.
It's is very hard to build. And with the actual rockets very easy to raid.
A balance is needed.
Something I will do is be honest here. I play slower paced because of anxiety. It's crippling when your body physically attacks you over the slightest thing. It's something I also weaponize. Anxiety makes you have worse reaction, it makes you waste time and effort and resources to alleviate it. I've met a several of our community base through pvp after putting them through that. Sometimes it's the simple things that cause someone to break, like mines. I've had a team of 6 afraid to step outside our own base, and when we weren't teaming had them afraid to step outside of theirs. You can disguise mines and snap traps in plants easily, makes them very easy to miss and very quickly a field of crops becomes a situation where no one wants to enter it. As far as anxiety inducing, as long as someone doesn't know they can't turn it down you can also blast their ears with the trumpet turret. Consider also, you play official and while there are slower times they're rarely if ever dead. Have you ever considered wiring your walls that if their constant signal dies (aka, wall destroyed) it propels dozens of fireworks into the air above the base? Right there is a beacon to come check out whats up, again increasing risk for your raiders.
As far as your defenses, consider armoring your turrets. You have a group of 20? That's enormous potential there, you can either metal or armor the outside of the base with turrets behind armored doors that open when you get too close and close when the ammo is depleted. You can setup multiple external tc also with turrets. Layers of external walls. Spikes. Even the stone barricades will block some of an explosion, and they take no upkeep on the daily. You'll never stop every group, you're not supposed to be able to I think. But you absolutely can make your base a hell of a lot less attractive to ♥♥♥♥ with.
You can also go another route, make your base look raided and decayed. Again, it's less attractive.
Do some math. Find a build that you only have to maintain twice in a one week wipe. Build several, the more the better. Spread everything out. It won't matter if they raid, they won't get everything and you won't have to call it quits or start with nothing. Again I emphasize that each one can also be made less attractive to mess with.
You have 20 people. The amount of deterrent at your disposal is incredible. Again I say, get creative. I am honestly not trying to tell you that you can stop it all. If you could, I don't think the game would be as much fun as it is nor have the amount of players it does. Adjust how you play is what I'm saying. Work with what you have. If walls got buffed, if rockets and/or c4 get nerfed, you just end up with more invincible mega bases and the smaller groups will have less power to fight back.
I think you ppl don't play in official servers and are used to small communities in Community Servers. My clan has 20, but it is considered a MEDIUM clan in official servers. We usually get raided by 40, 50 ppl clans.
It's common youtubers call their followers to farm sulfur and raid a big vila like my clan is doing since february, or massive bases.
Than, the youtuber clan gives away weapons, some ammo, and in 3 hours tops they have 200 rockets to raid.
They use the followers to start the raid to locate turrets and get rid of mines, bear traps, shotgun traps. Than, 10 ppl will rocket your walls down always in a straight line to reach the bases center.
Our loot isn't in the centers, but there's door raid no more. The raids, now, are ALWAYS throught walls, because, as I said, the rockets destroy 4 walls at once. You can break two floors, in a straight line, it's almost impossible not reach the loot.
Rockets are too strong. There is NO DEFENSE agains rockets. And there should be a anti-rocket defense.
Sorry if I offended when I said "disneyland", but you guys are talking like community players. And the reality of official servers are very different. MASSIVE CLANS and MASSIVE vilas are common in official servers. 200 rocket raid is common too. What kint of base or vila would resist to a 200 rocket raid? And as I said, it's a 3 hour farm for youtuber's clans. And that's it.
ROCKETS ARE WAY TOO STRONG for the current status of the defenses.
Something must be done.
As I said, the best explosive, C4, isn't beeing used anymore. It's very rare you find a C4 raid. Raiders grab 8 C4, usually and that's it. The rest is done by rockets.
And, as I also said, OFFLINE RAIDS are the worse and most common. It's very rare a clan coming for online raid.
So this is what Facepunch should take on account: RAID ISN'T BEEING PLAYED ONLINE, raids are, most of them, with the defenders OFFLINE. And it is much easier to rocket a base than defend it.
Well even ark is the same lol easy raid system vs a grind semi grind system for building solo vs a trio or full team they get like 3x 6x times a solo can in less the solo gets good offline raids and online raids vs solos that in less you do not go on a broken settings servers ! .
I think they should add another kind of crafting system for explosives a chemistry set
Gun powder mixture of saltpeter, sulfur, and charcoal.
salt peter = Potassium nitrate is missing from the game and would go around seas and rivers maybe ? ! .