Rust
Wes Oct 10, 2017 @ 3:22am
TC Rotation please
So after coming back to the game after a very long brake, ive had to relearn how to play, build and pvp ect.

Hopped on a server got a base down placed a TC. I add a codelock to find its on the wrong side and i can't add a code; so pretty simple allow players with build acces to rotate TC's so this isnt an problem (I can't see why this causing any problem either so if you can please say)

-cheers
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Showing 1-3 of 3 comments
Mechanoid Oct 11, 2017 @ 9:34pm 
The rotation would have to be restricted to 180 degrees because a tool cabinet isn't square, its rectangular.

Also, people with build access could always rotate the TC to give people access, then rotate back so the code lock faces the wall to prevent code lock brute forcing... But then, players can still drop the TC down to where a wall would block the code lock side, put a code lock on it, give whoever build access, and then build the wall in front and forget about it. Raiders could also just blow up the TC, which is what happens anyways.

There's really no reason to not also rotate-in-place by 180 degrees any of the existing boxes, either. Small furnaces too could be rotated in arbitrary ways.
zuypaweu Dec 9, 2017 @ 10:27am 
this would be so damn useful :) please add
Onehouse Dec 16, 2017 @ 5:48pm 
So it's a rectangle footprint. That doesn't stop the triangle feet of turrets being rotated 90 degrees at a time until the user is pleased. Just treat it like the walls. You get so many seconds after it's deployed to turn it around how you like. Once that clock expires the TC is stuck the way you had it.
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Showing 1-3 of 3 comments
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Date Posted: Oct 10, 2017 @ 3:22am
Posts: 3