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The problem stems from technological shortcomings. Right now game developers are faced with balancing security with accessibility.
If you look hard enough in any populated game you'll always find some spoof servers.
It's one thing when the server itself is fake.
But it’s completely different when the information in the search is fake.
Starting from the number of players and ending with the wipe time.
Lock, mouse with the ability to install macros, we can.
Do a normal search, no.
You can spoof player count if you know how. It can get your server blacklisted but the problem is they can pop servers back up as soon as they get taken down. And IP bans don't work because they are using VPNs. But it's increasingly a bad idea to ban VPN's because of the increasing presence of cloud gaming. In some countries the only way to play the game is through VPN's because of government internet oversight. So it's a big clusterf*ck.
Some of the CCP servers are actually one server that appears to be several full ones. You get IP redirected to the only actually existing server. Then they steal your info and sell it to malicious Chinese companies. This is the main reason for fake servers. To steal your info.