Rust
Need Help with Rust Electronics: Generator / Pressure Pad
Hello,

I need some help from those familiar with electronics in Rust. I want to create a security system in a cave using small generators. The generator has a force-start that I can trigger without power using either the pressure pad or the button. In my case, I would like it so that when we are offline and someone steps on the pressure pad (hidden under the carpet) in the room, it activates the generator and, consequently, the turrets. This works well so far!

However, I am still looking for a way to deactivate this mechanism when we are online. We often walk over this mechanism ourselves, so we have to manually turn off the generator each time.

Is there a way to insert an interruption so that when we are offline, this interruption is lifted, allowing the pressure pad to become active again?

I've tried using a switch, but since the pressure pad only outputs one power unit when stepped on, and a switch (for some reason) requires one power unit, the impulse for the force-start at the generator doesn't get through.

Does anyone have a creative idea where I don't have to disconnect or reconnect a cable every time?

Best regards,
XBlueDivision
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Showing 1-11 of 11 comments
𐂃𐂃𐂃 Jan 16, 2024 @ 5:23am 
Switch the pressure pad with the sensor, then set it up to activate only for unauthorized players. You can look it up on you tube and how set inner turrets to activate after the outer ones are gone. Not possible to automate in the way your described with just the pressure pad.
ICHABOB Jan 16, 2024 @ 5:26am 
HBHS sensor set it so it only detect the other players
X-BlueDivision Jan 16, 2024 @ 6:30am 
Originally posted by ᴄʜɪʟʟʙʟᴀᴢᴇ:
Switch the pressure pad with the sensor, then set it up to activate only for unauthorized players. You can look it up on you tube and how set inner turrets to activate after the outer ones are gone. Not possible to automate in the way your described with just the pressure pad.

With the HBHS sensors, it wouldn't work since they require power in advance, which I don't have in the cave. In the cave, I only have the generator available, and it runs for a little over 2 hours with 500 low fuel. Therefore, it should still be activated (powerless) when someone triggers it. As described above, it works with the pressure plate and the button without power.

The problem, however, is that I need a mechanism where I can turn this system on and off without having to remove a cable from the pressure plate to the generator each time.

I hope you now understand what it's about :)
X-BlueDivision Jan 16, 2024 @ 6:34am 
Originally posted by ICHABOB:
HBHS sensor set it so it only detect the other players

HBHS sensors require power. Therefore, I cannot start the generator with them. One could, of course, use a battery before it, but it will eventually run out as well.

To summarize briefly:

-> Pressure plate (power out) activates the generator (force start), which works well!
-> A mechanism is sought where I can interrupt this simple wiring when I am online, so that the generator is not started every time someone walks over the pressure plate, unnecessarily consuming low fuel!
X-BlueDivision Jan 16, 2024 @ 6:40am 
I also don't quite understand why a mechanical switch in the game consumes a power unit. It would be quite simple - just place a switch between the pressure plate and the generator!
𐂃𐂃𐂃 Jan 16, 2024 @ 6:42am 
Yeah, I understood you the first time, but the issue is that the pad is very basic. Have you tried running the electricity from above and to the cave?

Example: https://youtu.be/SHMVruv8-CY?feature=shared

But don`t use solar panels they are unreliable and expensive. Try with a windmill and run few external TC`s to the location, try to hide any branches.

I know it`s not ideal for multitude of reasons but you can`t really automate the pressure pad or generator unless devs add more features
Last edited by 𐂃𐂃𐂃; Jan 16, 2024 @ 7:22am
No_Quarter Jan 16, 2024 @ 7:22am 
HBHF sensor is the way, and way to power it is to have a 2x1 somewhere outside and a solar panel or two to charge large batteries inside that.

Have nothing in that base apart from the TC and batteries, you can even put a TC in a triangle and seal it completely and add one square for one or two batteries.

I think that's way easier than messing with generators as those eat A LOT of low grade and give mere 40 output. Really wish they were to introduce large generator that works on Diesel and is way more efficient.

With proper power management, each large battery can last you for a few days.
X-BlueDivision Jan 16, 2024 @ 7:45am 
Originally posted by ᴄʜɪʟʟʙʟᴀᴢᴇ:
Yeah, I understood you the first time, but the issue is that the pad is very basic. Have you tried running the electricity from above and to the cave?

Example: https://youtu.be/SHMVruv8-CY?feature=shared

But don`t use solar panels they are unreliable and expensive. Try with a windmill and run few external TC`s to the location, try to hide any branches.

I know it`s not ideal for multitude of reasons but you can`t really automate the pressure pad or generator unless devs add more features

Yes, I've already tried wiring it outside! Even at the shortest distance (cave wall at the bottom to the next construction site at the cave), it doesn't work as shown in the YouTube videos. Apparently, I've chosen the "wrong" cave.
X-BlueDivision Jan 16, 2024 @ 7:47am 
Originally posted by No_Quarter:
HBHF sensor is the way, and way to power it is to have a 2x1 somewhere outside and a solar panel or two to charge large batteries inside that.

Have nothing in that base apart from the TC and batteries, you can even put a TC in a triangle and seal it completely and add one square for one or two batteries.

I think that's way easier than messing with generators as those eat A LOT of low grade and give mere 40 output. Really wish they were to introduce large generator that works on Diesel and is way more efficient.

With proper power management, each large battery can last you for a few days.

I tried it outside, following the instructions in the YouTube videos. I can't make it work with the distance. Either they patched it, or I picked the wrong cave!
𐂃𐂃𐂃 Jan 18, 2024 @ 9:54am 
I haven`t built in a cave for a long time so it could be patched. Can`t you place branches or root combiners inside the cave to extend the cables?
Last edited by 𐂃𐂃𐂃; Jan 18, 2024 @ 9:54am
X-BlueDivision Jan 18, 2024 @ 10:32am 
Originally posted by ᴄʜɪʟʟʙʟᴀᴢᴇ:
I haven`t built in a cave for a long time so it could be patched. Can`t you place branches or root combiners inside the cave to extend the cables?

One can, of course, extend cables, but only within the cave bubble. The pathway there cannot be developed, of course. And I've already tried wiring it at the very top of the cave on the outermost wall. Unfortunately, it's not sufficient!
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Date Posted: Jan 16, 2024 @ 5:06am
Posts: 11