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It leaves you vulnerable while you build cuz you cant outrun anything.
Some people like having to work hard to build the things they have, others just want to get on with the killing.
The game has many custom servers, I recommend you find the one that suites your play style.
Also keep in mind it is Alpha, there is lots we have not seen, do not know about and also many many things that will change.
15 minutes into the game, you'll be crafting EVERYTHING from within your home base. There is no vulnerability there. Fine, keep crafting times / slow characters outside of your home, but when you are inside an enclosed area, crafting should be instantaneous.
Nothing will change unless we complain. I shouldn't have to rely on heavily modded servers to make the game playable. And yes, I have been playing only on Insta-craft servers. There is too much downtime otherwise.
The point of the (sometimes) excrutiating crafting times is that it's a survival game. When in the wild, not even a survivalist expert could craft these things so quickly. Personally, at least for some times, I think the standard times are a bit too quick. I mean, this game is in now way realistic, but with nothing but my hands there is no way one could "create" an entire gunpowder mixture in 15 seconds.
Don't get me wrong... I enjoy insta-craft, and I actually prefer it, but it's not how a survival game should be.
We don't live in a world where you build M4A4s out of 30 sheets of metal; this isn't a survival simulator in the slightest. No game should ever be designed so that players feel the need to minimize the window and browse Kotaku for a half an hour whenever they want to add a new wing to their fort. Crippling the speed of the game to periods of unplayability does not add any worthwhile level of immersion.
This game is anything but a slow game! Go grab a couple resource nodes and you can craft everything there is in the first 15 minutes into the game if you play on a 30ish population server that isn't overcrowded like the official servers are. Until they get dynamic and random resource spawns into the game (it is on their to-do list) that scales with population and spawns throughout the map instead of the predefined areas around the road currently this game isn't set up for that many players.
It should take some time to get set up in a huge sprawling base. They want the game to be more of a survival sim when it's done than an insta-craft base building pew-pew game.
You're supposed to have long craft times and lack of sprint, and I doubt it's because they're worried people will craft ammo/shelter on the run; there's plenty of other ways to get away from your hunter and craft things. It's supposed to add vulnerability, but on a PVE server that vulnerability doesn't exist in nearly the same extent. Yes, we can craft in the relative safety of our shelter, but that's not the point of lacking the ability to sprint while crafting... it's so that while we're doing that (unless we need a workbench), we can go outside and gathering a bit more resources while braving whatever may be outside.
It's essentially the same reason that it gets so dark during the night cycle. We're not supposed to see what's infront of us or behind us; we're not supposed to be able to tell if that's a pig or a wolf, a tree or a zed, a rock or a bear.
Yes, it sucks moving slowly and not being able to do much, but that's what the devs want in the game, and so that's what's in the game... if you don't enjoy it, play on insta-craft servers or don't play at all.