Rust
Prosody Jan 21, 2014 @ 3:43pm
How do lengthy crafting times enhance gameplay?
It's already a slow game. Why should we slow it down more? I'm not convinced that sitting around for 10 minutes while you bake construction materials adds anything to the game. The game plays so much better when construction times are set to zero.

If you insist, keep the crafting times, but for god's sake, don't make characters come to a crawl. It serves no purpose. Are we worried that fleeing opponents will drop down a shelter / craft ammo on the fly? Even in those unlikely scenario's cases, is it still worth slowing down the game for the rest of us?

Ten points for anyone who hasn't shift-tab'd / alt-tab'd out of the game while waiting for items to craft.
Last edited by Prosody; Jan 21, 2014 @ 4:26pm
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Showing 1-15 of 16 comments
HOOOFARTED Jan 21, 2014 @ 3:46pm 
It sort of makes sense
It leaves you vulnerable while you build cuz you cant outrun anything.
Disodium Jan 21, 2014 @ 3:48pm 
Play on servers with Mods that have Insta Build etc.
Some people like having to work hard to build the things they have, others just want to get on with the killing.
The game has many custom servers, I recommend you find the one that suites your play style.

Also keep in mind it is Alpha, there is lots we have not seen, do not know about and also many many things that will change.
Prosody Jan 21, 2014 @ 3:50pm 
Originally posted by HOOOFARTED:
It sort of makes sense
It leaves you vulnerable while you build cuz you cant outrun anything.

15 minutes into the game, you'll be crafting EVERYTHING from within your home base. There is no vulnerability there. Fine, keep crafting times / slow characters outside of your home, but when you are inside an enclosed area, crafting should be instantaneous.
Last edited by Prosody; Jan 21, 2014 @ 3:50pm
Prosody Jan 21, 2014 @ 3:51pm 
Originally posted by Disodium:
Play on servers with Mods that have Insta Build etc.
Some people like having to work hard to build the things they have, others just want to get on with the killing.
The game has many custom servers, I recommend you find the one that suites your play style.

Also keep in mind it is Alpha, there is lots we have not seen, do not know about and also many many things that will change.

Nothing will change unless we complain. I shouldn't have to rely on heavily modded servers to make the game playable. And yes, I have been playing only on Insta-craft servers. There is too much downtime otherwise.
lothix Jan 21, 2014 @ 4:01pm 
Instant craft servers are the best way to play. Crafting delay just doesn't add anything to the game.
HOOOFARTED Jan 21, 2014 @ 4:02pm 
Originally posted by Prosody:
Originally posted by HOOOFARTED:
It sort of makes sense
It leaves you vulnerable while you build cuz you cant outrun anything.

15 minutes into the game, you'll be crafting EVERYTHING from within your home base. There is no vulnerability there. Fine, keep crafting times / slow characters outside of your home, but when you are inside an enclosed area, crafting should be instantaneous.
I agree but it does add something to being outside of your base was all i was saying.
PB Jan 21, 2014 @ 4:23pm 
Long crafting timers make zero sense in a game where you can run across entire island in matter of 20 minutes. Insta-craft is the only way this game can go, all else is waste of time.
Mr Octopi Jan 21, 2014 @ 4:40pm 
Not trying to be a jerk or anything, but it seems like you're all a bit more suited for something like Minecraft. Either that, or none of you have ever been outside in your lives. Again, not trying to be a jerk.

The point of the (sometimes) excrutiating crafting times is that it's a survival game. When in the wild, not even a survivalist expert could craft these things so quickly. Personally, at least for some times, I think the standard times are a bit too quick. I mean, this game is in now way realistic, but with nothing but my hands there is no way one could "create" an entire gunpowder mixture in 15 seconds.

Don't get me wrong... I enjoy insta-craft, and I actually prefer it, but it's not how a survival game should be.
Prosody Jan 21, 2014 @ 4:45pm 
Originally posted by Mr_Octopi:
Not trying to be a jerk or anything, but it seems like you're all a bit more suited for something like Minecraft. Either that, or none of you have ever been outside in your lives. Again, not trying to be a jerk.

The point of the (sometimes) excrutiating crafting times is that it's a survival game. When in the wild, not even a survivalist expert could craft these things so quickly. Personally, at least for some times, I think the standard times are a bit too quick. I mean, this game is in now way realistic, but with nothing but my hands there is no way one could "create" an entire gunpowder mixture in 15 seconds.

Don't get me wrong... I enjoy insta-craft, and I actually prefer it, but it's not how a survival game should be.

We don't live in a world where you build M4A4s out of 30 sheets of metal; this isn't a survival simulator in the slightest. No game should ever be designed so that players feel the need to minimize the window and browse Kotaku for a half an hour whenever they want to add a new wing to their fort. Crippling the speed of the game to periods of unplayability does not add any worthwhile level of immersion.
DireSwift Jan 21, 2014 @ 4:46pm 
I've played on insta-craft servers and official full length crafting servers and everything inbetween. The full crafting time (or maybe down 3/4 crafting time) is the best approach in my opinion.

This game is anything but a slow game! Go grab a couple resource nodes and you can craft everything there is in the first 15 minutes into the game if you play on a 30ish population server that isn't overcrowded like the official servers are. Until they get dynamic and random resource spawns into the game (it is on their to-do list) that scales with population and spawns throughout the map instead of the predefined areas around the road currently this game isn't set up for that many players.

It should take some time to get set up in a huge sprawling base. They want the game to be more of a survival sim when it's done than an insta-craft base building pew-pew game.
Last edited by DireSwift; Jan 21, 2014 @ 4:48pm
Pepsan Jan 21, 2014 @ 4:52pm 
Well, let's hope that in the future a crafting time reduction effect is added to the workbench. Or an automated crafting table that spits out ready items even when you're out doing other things.
Last edited by Pepsan; Jan 21, 2014 @ 4:54pm
Mr Octopi Jan 21, 2014 @ 4:54pm 
Originally posted by Prosody:
We don't live in a world where you build M4A4s out of 30 sheets of metal; this isn't a survival simulator in the slightest. No game should ever be designed so that players feel the need to minimize the window and browse Kotaku for a half an hour whenever they want to add a new wing to their fort. Crippling the speed of the game to periods of unplayability does not add any worthwhile level of immersion.
But it does add to the immersion. If you're not immersed it in, then you shouldn't be playing it, to be honest.

You're supposed to have long craft times and lack of sprint, and I doubt it's because they're worried people will craft ammo/shelter on the run; there's plenty of other ways to get away from your hunter and craft things. It's supposed to add vulnerability, but on a PVE server that vulnerability doesn't exist in nearly the same extent. Yes, we can craft in the relative safety of our shelter, but that's not the point of lacking the ability to sprint while crafting... it's so that while we're doing that (unless we need a workbench), we can go outside and gathering a bit more resources while braving whatever may be outside.

It's essentially the same reason that it gets so dark during the night cycle. We're not supposed to see what's infront of us or behind us; we're not supposed to be able to tell if that's a pig or a wolf, a tree or a zed, a rock or a bear.
Mr Octopi Jan 21, 2014 @ 4:54pm 
Originally posted by Mithos:
Well, let's hope that in the future a crafting time reduction effect is added to the workbench.
Now this... this I agree with. Especially if we're crafting something low-tech that doesn't require the workbench in the first place.
Pepsan Jan 21, 2014 @ 4:58pm 
Who cares about immersion, standing still for 15 minutes is just not fun. You should be more worried about the chicken breasts coming out of everything, if you're talking about immersion.
Last edited by Pepsan; Jan 21, 2014 @ 4:59pm
Mr Octopi Jan 21, 2014 @ 5:00pm 
Originally posted by Mithos:
Who cares about immersion, standing still for 15 minutes is just not fun. you should be more worried about the chicken breasts coming out of everything, if you're talking about immersion.
That part does take away from it a bit, right now. The most I have ever had to "stand still for" was only 450 seconds, which last time I did my math did not equal even 10 minutes.

Yes, it sucks moving slowly and not being able to do much, but that's what the devs want in the game, and so that's what's in the game... if you don't enjoy it, play on insta-craft servers or don't play at all.
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Date Posted: Jan 21, 2014 @ 3:43pm
Posts: 16