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Specially when your logged out...
Join my server, build off the road, guarenteed to not get raided.
net.connect 66.155.58.77:28115
On a side note, in base-construction, i've determined its IMPOSSIBLE to build the "unbreachable base". towers can be staircased and walls on the top be blasted out, making a combination tower in center/layers of foundations/walls around it only makes them use 1-2 more charges PER LAYER, and the layers get exponentially more expensive to make each time.
cant there be a base design that actually works? i think ive tried about everything.
Why should i bother collecting stuff and building a simpel shelter, if anytime they can just blow it away in two seconds...
then they find you eventually, after taking a long time, you've aquired stupid amounts of stuff.
They raid, you waste 180 hours of gameplay
You quit the game
The community dies just a little bit more.
I'de rather have my crap house in the middle of a field and get raided daily with 2 stacks of wood and a metal frag stack, than have something i worked so hard on be blasted away two weeks from now. thats just ragequit ♥♥♥♥
The only people who would ragequit are the weak-minded. Honestly, Rust isn't for everyone and that's what makes it beautiful. Too many games as of late have done nothing but dumb down the average gamer by spoiling them (holding their hands). Rust is authentic for how barebones it is and for that, I enjoy it very much.
And while I'm being blunt, people should of known what they signed up for. Anyways, I'm fine with weak-willed players quitting. Having an abundance of casual gamers around isn't always a good thing. I mean compare this forum to DayZ's and what's the difference? Both have ignorant self-entitled gamers who eitehr can't handle or comprehend the concept of risk vs reward, open sandbox pvp or full loot systems. I know it's not 100% their fault they've ended up this way, but if they can't ADAPT to a game, are they still gamers? And isn't adapting part of surviving- which is the ongoing theme for both game titles Rust and DayZ?
That's when I say "maybe Rust isn't for everyone, maybe that's why Rust is so special." Not every game should be made for the masses. We have enough low grade games out there that contains zero depth or setbacks.
thats why im still playing, but think of all the crap the raider gets. the materials to make 80 more C4 and raid literally the entire server 8 times over. c4 needs a nerf, explosives only cost 20 gunpwder 5 sulfur and 2 low grade fuel. needs to be dramatically increased in costs so that C4 isnt as rampant to where anyone on the same server for more than 5 days can get their hands on 50+ C4 and totally dominate the entire server.
I know, i'm the guy with the C4, and its not fun anymore.
Wow. Explosives indeed are that cheap to make, but now times all that by 15 plus whatever it costs to craft flares because that is what it costs to craft 1 C4 - plus it takes 2 mins per charge - 50 charges = 100 mins or 1 hour 40 mins stood next to workbench before you've added all the time gathering and crafting the precursor materials!!!! - think about it.
The mechanics are not finished yet, all you folks shouting Nerf/Ban/C4 are totally missing the point, go back to the first 20 posts and read my replies - Yes booby traps will be great and I'm sure they'll be added at some point but, wait for it, this IS an ALPHA stage product.
The people with 50+charges are either cheating or working in a large group > this means whatever you do to nerf or disable C4 will not affect them, The cheats and big groups will still dominate, all you will be hurting is smaller groups and individual players.
I give up.