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Game turns kos gangfest on like third day allready (shotguns/pistols found in mass) and base r--e fest on like day 5-6 (plenty of C4 to ruin most woody buildings) with long range headshot kos with bolts/m4s. Modern weapons take more from game then add cause of their range and headshot power. It'd be better if they got limited/restricted, no pushed up to military snipers, homing rockets and orbital lasers.
Result 'll differ. No heroes. No beauties in towers. Just naked hungry dudes and gigling d---bags who ganged faster and got lucky to get long range "r---e shooters".
You really dont have any confidence in this do you, since you cant seem to come up with a valid arguement as to why I am wrong or misstaken in any way. Sorry mate but if you cant even argue your case then this thread can closed already, it clearly has no purpose.
No, I don't have much confidence in this. When I got this game, I couldn't play because of some server issue, when I could finally play it, I spawned not knowing anything about this game, found a shotgun (not the crappy kind) in the first minute of playing, ran around a bit, saved a played from a wolf and got killed by him in return (I had very low health since I had been bleeding for quite a while - it's not that easy to find out if you're bleeding if you don't know where to look).
Before I ever got to play the game again, my laptop broke, and I read the wiki a bit, expecting to get a new PC fairly soon. Noticing there were no sniper (or bolt action) rifles, I posted this thread.
Since the process of getting the PC turned out to be more complicated than I though (difficulties choosing the parts, problems with shipping, the case arriving inclomplete), I still haven't played the game, so I can't really argue whether or not sniper rifles would fit it well. All I can say is that if this game is similar to DayZ (which I was told it is), there are many reasons why it would benefit from an implementation of sniper rifles, however, they're kinda hard to explain to someone who has never played any of the ArmA games.
I hope you understand now why I cannot agree or disagree about the points you made about the gameplay, I'm not ignoring them because I don't like them, I'm ignoring them for the lack of information I have. Feel free to discuss them with other players though, after all, that's what the forums (or "discussions") are for.
P. S. Since this thread has been necro'd a few times already, the game might have changed a lot, again, I don't know anything about that, when I posted it the bolt action rifle hadn't been added yet.
The gameplay is very different and so is the community. In DayZ pretty much every player you will ever meet will kill you on sight because you might just have a can of food or something worth stealing, while in Rust food is easy to come by, and since you can craft items on your own there is not as much need to kill people and take their gear, after all I can simply farm the materials and build it instead. This has resulted in a less hostile community. Alot of players simply avoid eachother, but yes, ofcourse there are groups that play only to kill people and raid their homes (Wich is fine by me, its alot of fun to raid houses).
Also farming in Rust is not like in DayZ, where you had serverloggers that just logged and relogged servers while they were sitting just outside a militarycamp, run in and grab all the loot, move back and move servers, repeat until richer then god.
The bolt action rifle is added indeed, and it can be fitted with the games one and only Red Dot Sight to help with aiming. It has very good power (A headshot will kill any player, even one wearing full kevlar) and great accuracy. The good part of the weapon is that it promotes gunfights at a little further distance then "in your face", but still requires you to be within reasonable reach, hence not blowing whatever balance we have in this game all to hell.
I dunno dude, I've met a lot of friendlies in DayZ and I experienced very few server-swapping, I've been told that in rust, even the freshspawns attack you with rocks...
You say that like everyone spawns in with adequate resources, tactics, framerates and opportunity for this to happen.