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http://facepunch.com/showthread.php?t=1414775
Sorry I admit I am a RUST noob, I am being drawn by the prospect that my clan and I could build our own base on our own server and such, but have no real game play knowledge.
What is the differance between the Legacy, Opt Out, and Beta versions?...
is the experimental server. If you can get that working than you have your very server running locally.
The legacy rust requires a master key which FP only gave to select domain providers. So as it stands you cannot run a legacy server legit. There was a leak about some legacy dedicated server files, but I never cared for legacy.
So if you can get the experimental up, and running you have your very own true dedicated server at your fingertips. No master key, or beta key needed to run one.
The Experimental Beta version is where you have to right click the Rust game , go to Beta tab and select Experimental - The latest updates, you can get like 3-4 updates a day..
The Opt out is where you dont use that Beta setting and just launch the game and join experimental branch. They update like once a week, seems to be only retail hosters that can run this version I think...
When You download teh experimental, you also get the Legacy server with it
Garry Newman @garrynewman
FYI the Rust legacy server files are included with the experimental server. Windows only though sorry :) http://facepunch.com/showthread.php?t=1414775 …
https://twitter.com/garrynewman/status/506083511502385152
Even Gary has written guides on how to run Legacy and Experimental servers.
Also using the SteamCMD, which you use to get the server files, you also get the Legacy Server with it, no need to find some Leaked server files thats out of date when its distributed legally from Steam
So, say I setup and run one of the Experimental servers,
1) Is it a local only server or will it be accessable to others over the internet?
2) If it is accessable over the net, will it be published on a Master Server list of some type, or will players have to know an IP for a direct connect?
3) Will the server files update automatically with the game (as you said Experimental can recieve mutiple updates in a single day).
4) If the server files update automatically, will it require re-launching the server mutiple times a day between updates?
3-4) The server will not update auto, but I just update the server when my client updates, its only two commands to update:
login anonymous
app_update 258550 -beta experimental validate
Normally alot of the time the client can update without the server doing update and still connect except when the patch contains a server update that is needed in order for client to connect
Also make sure you have the -load in the servers command line in the BAT file, or it wont load saved games, most guides dont tell you this
Final (maybe) question:
Does anyone know the Dev's plans regarding self-hosted servers.
I have no interest in getting my clan members to fork out the $$ for us all to play Rust, then have me spend the time to set up a server, just so that in a few months when its closer to release we have the Dev pull the option for self hosted servers.
My clan and I are not realy interested in paying some one else when I already have the means to setup whatever server is needed. No point in us wasting our time/$$ if we know we will lose the server anyway.
So has the Dev said which way?... It looks like it was closed off, and now he has released Server Files, does this mean he has specifically said that in the final release we will have our own servers?
Does anyone know?
I don't know if you're gonna read this but here goes:
Just recently they opened up for everyone to be able to host servers properly - not just the providers.
Just be sure NOT to include
the optional parameters when downloading the server software via steamcmd. I tried it out today and it worked like a charm.
login anonymous
app_update 258550
That's it! (Unless you wanted to force it into a specific folder)
Hope this helps ;)