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I've been experiencing this since dev update 50 or 51, I think, but it seems rare because I've posted on other forums and haven't found similar stories.
(edit: i could have that wrong on second glance, i was going by "messages sent" but that doesn't actually necessarily mean "from the client", and given how TCP works it's not as though it can actually be unidirectional.. but in terms of game packets, that's how it feels)
I've upvoted this on the Facepunch support site.
When I VPN it works 100% perfectly.
Documented here:
http://facepunch.com/showthread.php?t=1464599
And here:
https://www.reddit.com/r/playrust/comments/3963ol/100_packet_loss_on_every_server/
And here:
http://www.reddit.com/r/playrust/comments/319ic8/100_packet_loss/
It's definitely a problem.
Please comment in this official support thread to get this problem sorted:
http://support.facepunchstudios.com/feedback/view/3955-100-packet-loss-on-join-except-for-some-high-ping-modded-servers
Yep, I coincidentally resolved this when I switched ISP. (should have posted an update, whoops)
I have Comcast and haven't had this problem until day im sure it will resolve on my end soon.
My friend has Charter (fast connection too) and has intense packet loss but when he used Comcast on the same computer it ran perfectly fine.
Run a tracert to the rust server and see where the lag starts and ask your ISP to reroute the connection :)
yes bro im still having problem as well literally game is unplayable right now but its weird. last night playing on this server with my friend for like 5 hours and no rubberbanding whatsoever now when i log on every 2 minutes even less not joking anyone know current fix?!?!?