Rust
Rust premium servers shoud take the steam-game-value and not SKINS !
I quit Rust because there were simply too many cheaters. Now you're promising players a less contaminated environment by paying an additional €15. Instead of dealing with EAC, you're continuing to milk your players. It's just sad because I see the potential in Rust.

Sorting players based on their playtime and game library would be fairer and wouldn't make you look so greedy. Not everyone celebrates your ugly skins.
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VikingDork (Banned) Mar 26 @ 5:27am 
We will miss you.
Arma Mar 26 @ 5:37am 
Originally posted by Mia Wallace:
I quit Rust because there were simply too many cheaters. Now you're promising players a less contaminated environment by paying an additional €15. Instead of dealing with EAC, you're continuing to milk your players. It's just sad because I see the potential in Rust.

Sorting players based on their playtime and game library would be fairer and wouldn't make you look so greedy. Not everyone celebrates your ugly skins.

Sadly sorting payers based on playtime still isn't a great method. All it would do is create a bot market where new accounts just log into dead servers and sit there afk for hours until they reach whatever time is required to join the other servers.
Originally posted by Arma:
Originally posted by Mia Wallace:
I quit Rust because there were simply too many cheaters. Now you're promising players a less contaminated environment by paying an additional €15. Instead of dealing with EAC, you're continuing to milk your players. It's just sad because I see the potential in Rust.

Sorting players based on their playtime and game library would be fairer and wouldn't make you look so greedy. Not everyone celebrates your ugly skins.

Sadly sorting payers based on playtime still isn't a great method. All it would do is create a bot market where new accounts just log into dead servers and sit there afk for hours until they reach whatever time is required to join the other servers.
game library value is better then skins....
No_Quarter Mar 26 @ 10:09am 
Originally posted by Mia Wallace:
game library value is better then skins....
it's not, because it's very easy to accumulate a lot of money in games because of near constant giveaways and stuff. Many websites giving away free games all the time makes it easy to accumulate unholy amount of accounts with high perceived game value.

not to mention that games that are not constantly discounted on steam can be found with over 90% discount on resale websites several years after their publishing, prices on those usually follow the highest discount that happened. So if that 60$ game from 2020 was 5$ at some point - it is 5$ there. Meaning that with certain titles that are still priced like crazy, you can get a several hundreds of dollars of supposed game value on steam with mere couple of bucks.

For skins it's different, it's a closed market which is firmly in control of Facepunch. They dictate the supply against the demand by making weekly rotations.

And to play on FACEPUNCH Premium servers it makes sense to be invested in Facepunch and not in Steam.

Steam has it's own marketplace and resell websites and stuff which makes it out of control for Facepunch devs. It would be extremely stupid to take values from something you have 0 control over.
Originally posted by No_Quarter:
Originally posted by Mia Wallace:
game library value is better then skins....
it's not, because it's very easy to accumulate a lot of money in games because of near constant giveaways and stuff. Many websites giving away free games all the time makes it easy to accumulate unholy amount of accounts with high perceived game value.

not to mention that games that are not constantly discounted on steam can be found with over 90% discount on resale websites several years after their publishing, prices on those usually follow the highest discount that happened. So if that 60$ game from 2020 was 5$ at some point - it is 5$ there. Meaning that with certain titles that are still priced like crazy, you can get a several hundreds of dollars of supposed game value on steam with mere couple of bucks.

For skins it's different, it's a closed market which is firmly in control of Facepunch. They dictate the supply against the demand by making weekly rotations.

And to play on FACEPUNCH Premium servers it makes sense to be invested in Facepunch and not in Steam.

Steam has it's own marketplace and resell websites and stuff which makes it out of control for Facepunch devs. It would be extremely stupid to take values from something you have 0 control over.
no its milking the playerbase. In the past it was possible to deactivate skins. Now its not possible. I hate skins...
Gurnu Mar 26 @ 12:58pm 
Yeah, sucks since I don't care to buy skins and rather sell anything worth more than 50 cents. I'm not gonna start saving duplicates of cheap skins I get whenever Steam deems so, either... Nor am I gonna buy overpriced P2W skins like this update seems to push players to do instead of the devs fighting cheaters.

Oh well, there's always actually moderated (unlike the official ones) community servers
Originally posted by Gurnu:
Yeah, sucks since I don't care to buy skins and rather sell anything worth more than 50 cents. I'm not gonna start saving duplicates of cheap skins I get whenever Steam deems so, either... Nor am I gonna buy overpriced P2W skins like this update seems to push players to do instead of the devs fighting cheaters.

Oh well, there's always actually moderated (unlike the official ones) community servers


and moderated pve and modded servers. can't forget us :)
Originally posted by Mia Wallace:
no its milking the playerbase. In the past it was possible to deactivate skins. Now its not possible. I hate skins...
it is not a requirement to own any skins in order to join premium servers.

And you do not need to join those servers to begin with, there's about 20 000 active servers
Lucky Mar 27 @ 9:42am 
They could create emotional attachment to game characters by allowing people to customize characters. But that requires too much crow.
VikingDork (Banned) Mar 27 @ 9:46am 
Originally posted by Lucky:
They could create emotional attachment to game characters by allowing people to customize characters. But that requires too much crow.

Oh gods another RP weirdo.

That will literally change nothing. Cheaters don't care what they look like. lol

Grow up dude
Dooks Mar 28 @ 8:39pm 
Originally posted by Mia Wallace:
I quit Rust because there were simply too many cheaters. Now you're promising players a less contaminated environment by paying an additional €15. Instead of dealing with EAC, you're continuing to milk your players. It's just sad because I see the potential in Rust.

Sorting players based on their playtime and game library would be fairer and wouldn't make you look so greedy. Not everyone celebrates your ugly skins.

anti cheat is not as simple to fix as people who have never programmed seem to think it is!
unlike years ago today there are many rules and elevations that different programs run on so to "beat" a cheat effectively you need to be above it
with me so far?
trouble with this is that in itself creates a whole NEW shiz storm!
you see most cheaters either aren't smart enough to know or simply do NOT care the cheat now has better access to their machine than they do!
so if EAC operate at top levels and then get hacked could you imagine the fallout of cheat coders getting total control of thousands of machines?
so it's not an easy thing to fix and why as far as I am aware there are right now very few online games doing well against cheaters!

onto the skin argument
honestly I don't like it and like to use skins as it is more interesting for me that way
I dislike the way it has been handled as it does paywall for those who either cannot afford or simply don't want
the time served thing won't work as this is already done to legitimise alt, hack accounts like a ton of low level friends so as said above would be pointless!
however I do think you may be on the right track ish
they could change the rules of multiple things to make it more difficult to cheat and weed out cheaters
for instance new and suspect accounts get quarantine servers that are monitored until proven.
you could lower inactive timers to stop AFK and scanning as you would HAVE to move or get kicked (obviously this would require research)
you could do achievement checks
or even combine factors and score it!

a for instance
new account?
paid or free games?
friend list?
name type?
banned friends?
achievements in game?
hours in this game ?
hours in other games?
community interaction

if you combined those then scored people as to who gets more admin attention it may be more fair

but let's be real here
we ALL well know we are screaming into the void!
and I totally understand the frustration
but sadly
like many things in life
there is NO easy answer!
best wishes and have a great day!
tc
Dooks Mar 28 @ 8:47pm 
Originally posted by Lucky:
They could create emotional attachment to game characters by allowing people to customize characters. But that requires too much crow.

no
there should be NO "emotional attachment" to pixels
fun in competition fine
but reading this comment it is clear from just the phrasing that this is an attempt to get a fresh angle on a worn out argument.

we see it...
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Date Posted: Mar 26 @ 3:49am
Posts: 12