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Sadly sorting payers based on playtime still isn't a great method. All it would do is create a bot market where new accounts just log into dead servers and sit there afk for hours until they reach whatever time is required to join the other servers.
not to mention that games that are not constantly discounted on steam can be found with over 90% discount on resale websites several years after their publishing, prices on those usually follow the highest discount that happened. So if that 60$ game from 2020 was 5$ at some point - it is 5$ there. Meaning that with certain titles that are still priced like crazy, you can get a several hundreds of dollars of supposed game value on steam with mere couple of bucks.
For skins it's different, it's a closed market which is firmly in control of Facepunch. They dictate the supply against the demand by making weekly rotations.
And to play on FACEPUNCH Premium servers it makes sense to be invested in Facepunch and not in Steam.
Steam has it's own marketplace and resell websites and stuff which makes it out of control for Facepunch devs. It would be extremely stupid to take values from something you have 0 control over.
Oh well, there's always actually moderated (unlike the official ones) community servers
and moderated pve and modded servers. can't forget us :)
And you do not need to join those servers to begin with, there's about 20 000 active servers
Oh gods another RP weirdo.
That will literally change nothing. Cheaters don't care what they look like. lol
Grow up dude
anti cheat is not as simple to fix as people who have never programmed seem to think it is!
unlike years ago today there are many rules and elevations that different programs run on so to "beat" a cheat effectively you need to be above it
with me so far?
trouble with this is that in itself creates a whole NEW shiz storm!
you see most cheaters either aren't smart enough to know or simply do NOT care the cheat now has better access to their machine than they do!
so if EAC operate at top levels and then get hacked could you imagine the fallout of cheat coders getting total control of thousands of machines?
so it's not an easy thing to fix and why as far as I am aware there are right now very few online games doing well against cheaters!
onto the skin argument
honestly I don't like it and like to use skins as it is more interesting for me that way
I dislike the way it has been handled as it does paywall for those who either cannot afford or simply don't want
the time served thing won't work as this is already done to legitimise alt, hack accounts like a ton of low level friends so as said above would be pointless!
however I do think you may be on the right track ish
they could change the rules of multiple things to make it more difficult to cheat and weed out cheaters
for instance new and suspect accounts get quarantine servers that are monitored until proven.
you could lower inactive timers to stop AFK and scanning as you would HAVE to move or get kicked (obviously this would require research)
you could do achievement checks
or even combine factors and score it!
a for instance
new account?
paid or free games?
friend list?
name type?
banned friends?
achievements in game?
hours in this game ?
hours in other games?
community interaction
if you combined those then scored people as to who gets more admin attention it may be more fair
but let's be real here
we ALL well know we are screaming into the void!
and I totally understand the frustration
but sadly
like many things in life
there is NO easy answer!
best wishes and have a great day!
tc
no
there should be NO "emotional attachment" to pixels
fun in competition fine
but reading this comment it is clear from just the phrasing that this is an attempt to get a fresh angle on a worn out argument.
we see it...