Rust
thanks for ruining the heli
not everyone has 5 man teams with guided missiles. 1 man with guided missiles cant take it down because youve programmed it to throw flares everytime after that. smoke less weed.
< >
Showing 1-10 of 10 comments
razor Feb 25 @ 9:56pm 
About what heli are we talking? The 1.5k scrap heli? Or was it like 1250?
Last edited by razor; Feb 25 @ 9:57pm
Originally posted by razor:
About what heli are we talking? The 1.5k scrap heli? Or was it like 1250?
Patrol helicopter. It de-aggros too fast now. You can spray an entire magazine of m249 ammo at it and it can be 99% dead or 49% dead or 2% dead and either way, it will just leave which it used to not do.

Same with flares. They added flares so you cant use a guided missile to take it down which I am fine with personally and never expected to be a thing, but the fact that it just leaves you all the time even when youre actively shooting at it is stupid.

The AI used to only de-aggro you when you died or werent seen by the heli in whatever the timer used to be-30/45 seconds and it used to be just fine and I dont recall anyone complaining about that
No_Quarter Feb 25 @ 11:45pm 
Originally posted by DrummerJacob:
Originally posted by razor:
About what heli are we talking? The 1.5k scrap heli? Or was it like 1250?
Patrol helicopter. It de-aggros too fast now. You can spray an entire magazine of m249 ammo at it and it can be 99% dead or 49% dead or 2% dead and either way, it will just leave which it used to not do.

Same with flares. They added flares so you cant use a guided missile to take it down which I am fine with personally and never expected to be a thing, but the fact that it just leaves you all the time even when youre actively shooting at it is stupid.

The AI used to only de-aggro you when you died or werent seen by the heli in whatever the timer used to be-30/45 seconds and it used to be just fine and I dont recall anyone complaining about that
You do not seem to understand its mechanics at all.

1) heli doesn't "de-aggro" when you shoot at it, it runs away if you do too much damage too fast. It has a self preservation perk that makes it scared of an area that's too hot - aka area where you crouch spray your M249 at it.
It's kind of natural, if you get shot a lot, do you keep attacking or do your retreat? Why would you expect a heli to behave in a dumb way?

Simplest solution in the world - do not do too much damage too fast, just let go of your LMB a little bit. Keep doing damage to it and it will stay on you.

2) you CAN use guided missiles, heli has a cooldown on its use of flares. Guided missiles can take it down, I didn't do it personally but I saw it done many, many times.

People didn't complain about old heli because it carries the best loot in the game and it was stupid easy to take down even with pistols. Because it was stupid and it didn't do sufficient damage. Now heli is harder, which for me makes sense because it carries the best gear in the game. It's supposed to be hard, it's supposed to be very risky. You are supposed to have good gear and you are supposed to do it right.

New heli is way more engaging, some servers still offer you to fight old heli and I dare you to go and do it. I almost fell asleep taking down old heli after the introduction of new one, it's so much more engaging now.
Cody Feb 26 @ 3:57am 
making heli slower to take (not really harder to take) is more engaging? lmao... heli landing at a random monument where you lose the loot 90% of the time too players who get too the monument before you and camp? (after you used a lot of ammo and meds taking heli) is more engaging? ok... they only added arbitrary obstacles to the heli... they didn't really make it more engaging or harder... infact its kind of toxic now and still just as easy to destroy.
Last edited by Cody; Feb 26 @ 3:58am
lol
what ?
razor Feb 26 @ 6:45am 
So if we are talking about the Patrol-Heli im wondering what the Thread creator is saying lol. Imagine trying to rocket the Patrol, just get good at the video game
Last edited by razor; Feb 26 @ 6:45am
Dooks Feb 26 @ 11:53am 
Originally posted by razor:
So if we are talking about the Patrol-Heli im wondering what the Thread creator is saying lol. Imagine trying to rocket the Patrol, just get good at the video game
pretty much :)
Kara Feb 26 @ 12:54pm 
Originally posted by Dooks:
Originally posted by razor:
So if we are talking about the Patrol-Heli im wondering what the Thread creator is saying lol. Imagine trying to rocket the Patrol, just get good at the video game
pretty much :)
Toxic like it's your job. Why are you on every thread being negative? The current heli mechanics are indisputable worse. You wouldn't know because you play PVE.
Originally posted by No_Quarter:
Originally posted by DrummerJacob:
Patrol helicopter. It de-aggros too fast now. You can spray an entire magazine of m249 ammo at it and it can be 99% dead or 49% dead or 2% dead and either way, it will just leave which it used to not do.

Same with flares. They added flares so you cant use a guided missile to take it down which I am fine with personally and never expected to be a thing, but the fact that it just leaves you all the time even when youre actively shooting at it is stupid.

The AI used to only de-aggro you when you died or werent seen by the heli in whatever the timer used to be-30/45 seconds and it used to be just fine and I dont recall anyone complaining about that
You do not seem to understand its mechanics at all.

1) heli doesn't "de-aggro" when you shoot at it, it runs away if you do too much damage too fast. It has a self preservation perk that makes it scared of an area that's too hot - aka area where you crouch spray your M249 at it.
It's kind of natural, if you get shot a lot, do you keep attacking or do your retreat? Why would you expect a heli to behave in a dumb way?

Simplest solution in the world - do not do too much damage too fast, just let go of your LMB a little bit. Keep doing damage to it and it will stay on you.

2) you CAN use guided missiles, heli has a cooldown on its use of flares. Guided missiles can take it down, I didn't do it personally but I saw it done many, many times.

People didn't complain about old heli because it carries the best loot in the game and it was stupid easy to take down even with pistols. Because it was stupid and it didn't do sufficient damage. Now heli is harder, which for me makes sense because it carries the best gear in the game. It's supposed to be hard, it's supposed to be very risky. You are supposed to have good gear and you are supposed to do it right.

New heli is way more engaging, some servers still offer you to fight old heli and I dare you to go and do it. I almost fell asleep taking down old heli after the introduction of new one, it's so much more engaging now.
Did you see the part where I was answering someones question who didnt know what the post was referring to?

Yeah....but anyway, did you learn all that wisdom on [EU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | ?

Theres nothing that screams "Im a chad rust player that should be on the forums correcting people with 10k+ hours than me" than having more than half your hours on a modded Rust on a server that has "no killing" and zombies

You have like 15 hours on Official servers. :) Anyway, thanks for sharing. Youre wrong though. the FP devs themselves use the language "de-aggro" and its not just because you shot too fast, its for various reasons that you clearly dont understand because youve probably never taken heli on an official server before.

Also, I own a server that has old heli convars setup so you daring me to try old heli is silly. I did it like 10 times last week so im speaking from very recent experience.

Here, read this:
https://rust.fandom.com/wiki/Attack_Helicopter

It talks about de-aggroing when there is no line of sight for 30+ seconds like I said and you said I was wrong about.

Also, it says this: "It has been observed by some players to see and chase a target (who has 3+ clothing items/ranged weapon(s) in their hotbar), lose & re-establish it's line-of-sight, then approach, but not fire and ultimately lose interest in its target."
Last edited by DrummerJacob; Feb 26 @ 1:08pm
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Feb 25 @ 9:39pm
Posts: 10