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Unity is multithreaded and allows multithreading. You just need to assign jobs manually so other threads get used, and you can either do it very well or ♥♥♥♥ it up completely to the point where it runs worse than just a single thread.
Seriously, have you ever looked into CPU usages while playing any unity game? In my case, all my 12 threads are being used equally well. Stop spewing out BS lol. You are making a fool out of yourself.
TArkov has literally nowhere near the audience Rust has.
(Also before anyone brings it up - Burst and DOTS are totally unusable for released games due to being in preview and having an uncertain future. Plus they require rewriting everything.)
I love comments like these.