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The game could be super-heavy on graphics or generic computing-power. That's why I ask.
I know what people usually would consider somewhat balanced builds but I ask what will help the gun run at 60+ FPS in Rust not something generic.
Rise of the triad for instance will run like crap on more or less any AMD gear. You don't need all that powerful graphics card for it though. So that game isn't in line with whatever you consider balanced.
Ok, on YouTube videos I've seen how people have some pixelized flickering shading.
If anyone don't necessarily know but want to tell it would be appreciated if they could run MSI Afterburner while playing at some setting and then report back with what settings and hardware they have and what load they had on average and peak on both processor cores and the graphics card.
It is heavy on the graphics card then?
GTX 970 would do ~(50-)60 FPS?
I think you are missing the point. Even if it is heavy on the gpu what do you think processes all of that? This is where the term bottlenecking comes into play. now days cpu's aren't all about speed but also instructions on the die. With newer game engines these instructions become vital and having a ♥♥♥♥ cpu with a good gpu would be a waste. Running my 3k screen pushes my card to the max and if you had a gtx 970 on a 1920 x 1080 screen with all the settings up and at 60fps you would too. The crappier you cpu is the more it has to work and the greater negative effect on the gpu it will be. Balance is key and I have built over a 100 gaming rigs.
It could had been an Athlon X4 860K and a GTX 980Ti which was a balanced build for Rust.
Or it could had been an Xeon E5-2699 v3 with a GTX 750Ti.
Of course one could had assumed that it would had made sense for the developers to focus on restricting and making the game run good on whatever machines people actually had, then again if they wanted to add lots of complex environments or AI which used a lot of processing power and everything was allowed to look like crap that would be what it was.. And if it was all about showing all sorts of things shiny but not doing anything else then that would be something else.
By 2k i mean 1440p. You should be fine on high/medium and 1080p i think, since i get low/mid 60-80fps on laptop gtx960m and 1080p.
http://steamcommunity.com/sharedfiles/filedetails/?id=571438160
Also worth noting it's impossible to build a system that will always get 60+ fps, since it's heavily influenced by the number of objects near you in the game.
For example, this building (around 20k parts) used to drag me down to 10fps depending on which direction I was looking:
http://steamcommunity.com/sharedfiles/filedetails/?id=438646885
And that was a while back when framerates were better than they are these days.
Sill, the game is better optimised than in Legacy:
http://steamcommunity.com/sharedfiles/filedetails/?id=260280598
That's with a 3930K and GTX 680s. Less than 6 fps. In Legacy. People get all nostalgic and forget about how bad legacy really was/is with light sources.
Twice that of 1280x720 (HD), it may be kinda confusing because half FHD 960x540 is called qHD whereas half 720p HD (640x360) is called nHD (never seen that one used though..), double 1920x1080 FHD is called UHD.
I don't know if there exist a definition for something such as 2K, in my view since 4K means the display has a horisontal resolution of ~4000 pixels it would had made sense for 2K to mean ~2000 pixels which would fit 1920x1080. But then 2K would just sound like a buzzword / unnecessary word / whatever.
For 2560x1440 I think 1440p is "better" but since there's no interlaced version of the resolution and there's also other aspect ratios like 21:9 3440x1440 I don't know whatever it's a good one, maybe 16:9 1440p and 21:9 1440p? Guess that work. With WQHD it's clear what it is though.
I don't know what the logic would be to call 2560x1440 for 2K, the horisontal resolution is 2.5K (average out to 3K? ..), I guess at best one could view 4K as four times the number of pixels of FHD and since WQHD is 1.78 times the amount of pixels of FHD round that off to 2K but that's not how it work. Also the term 5K is used for a horisontal resolution of 5K pixels (5120×2880) which is in line with how 4K is used and to call WQHD/2.5K for 2K just isn't in line with that, 2K should be 2048 or so pixels wide, not 2560, and in HD terms FHD.
Games which doesn't followed the "balanced" formula of say an i3 + GTX 750Ti/950/960 + 8 GB of RAM, i5 + GTX 960/970/980 + 8 GB of RAM or i7 + GTX 970/980/980Ti/SLI + 8/16 GB of RAM would had been say Rise of the Triad but especially something like CS:GO but for different reasons. ROTT because it run like crap on a weak CPU and CS:GO because people have huge demands of frame-rates and for most people the processor seem to be the limiting factor, of course more frames demand more from the GPU there too but not necessarily enough on said "balanced" build.
https://www.youtube.com/watch?v=UVYWVjqQomA